*Explicitly implement spell target 28 and 29.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-30 22:04:15 -05:00
parent f72cd39122
commit d44d827200
5 changed files with 17 additions and 20 deletions
+1 -1
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@@ -180,7 +180,7 @@ inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target)
SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_dynobject.GetSpellId()); SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_dynobject.GetSpellId());
uint32 eff_index = i_dynobject.GetEffIndex(); uint32 eff_index = i_dynobject.GetEffIndex();
if(spellInfo->EffectImplicitTargetB[eff_index] == TARGET_UNIT_AREA_ALLY_CHANNEL if(spellInfo->EffectImplicitTargetB[eff_index] == TARGET_DEST_DYNOBJ_ALLY
|| spellInfo->EffectImplicitTargetB[eff_index] == TARGET_UNIT_AREA_ALLY_GROUND) || spellInfo->EffectImplicitTargetB[eff_index] == TARGET_UNIT_AREA_ALLY_GROUND)
{ {
if(!i_check->IsFriendlyTo(target)) if(!i_check->IsFriendlyTo(target))
+1 -1
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@@ -194,7 +194,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
for(uint32 i = 0; i < 3;i++) for(uint32 i = 0; i < 3;i++)
{ {
if(spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_INSTANT || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED) if(spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_INSTANT || spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_DYNOBJ_ENEMY)
return; return;
} }
+2 -3
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@@ -827,9 +827,8 @@ enum Targets
TARGET_GAMEOBJECT_ITEM = 26, TARGET_GAMEOBJECT_ITEM = 26,
//TARGET_OBJECT_ITEM_PICKLOCK //TARGET_OBJECT_ITEM_PICKLOCK
TARGET_UNIT_MASTER = 27, TARGET_UNIT_MASTER = 27,
TARGET_ALL_ENEMY_IN_AREA_CHANNELED = 28, TARGET_DEST_DYNOBJ_ENEMY = 28,
TARGET_UNIT_AREA_ENEMY_CHANNEL = 28, TARGET_DEST_DYNOBJ_ALLY = 29, // only for effect 27
TARGET_UNIT_AREA_ALLY_CHANNEL = 29, // 28,29 only used for effect 27, if interrupt channel, pstAA cancel
TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER = 30, // in TargetB used only with TARGET_ALL_AROUND_CASTER and in self casting range in TargetA TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER = 30, // in TargetB used only with TARGET_ALL_AROUND_CASTER and in self casting range in TargetA
TARGET_UNIT_AREA_ALLY = 30, TARGET_UNIT_AREA_ALLY = 30,
TARGET_ALL_FRIENDLY_UNITS_IN_AREA = 31, TARGET_ALL_FRIENDLY_UNITS_IN_AREA = 31,
+10 -9
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@@ -1977,17 +1977,13 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
break; break;
} }
if(cur == TARGET_DEST_DEST) float angle;
break;
float x, y, z, angle, dist;
dist = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
if (cur == TARGET_DEST_DEST_RANDOM)
dist *= rand_norm();
switch(cur) switch(cur)
{ {
case TARGET_DEST_DYNOBJ_ENEMY:
case TARGET_DEST_DYNOBJ_ALLY:
case TARGET_DEST_DEST:
return;
case TARGET_DEST_DEST_FRONT: angle = 0.0f; break; case TARGET_DEST_DEST_FRONT: angle = 0.0f; break;
case TARGET_DEST_DEST_BACK: angle = M_PI; break; case TARGET_DEST_DEST_BACK: angle = M_PI; break;
case TARGET_DEST_DEST_RIGHT: angle = M_PI/2; break; case TARGET_DEST_DEST_RIGHT: angle = M_PI/2; break;
@@ -1999,6 +1995,11 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
default: angle = rand_norm()*2*M_PI; break; default: angle = rand_norm()*2*M_PI; break;
} }
float dist, x, y, z;
dist = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
if (cur == TARGET_DEST_DEST_RANDOM)
dist *= rand_norm();
x = m_targets.m_destX; x = m_targets.m_destX;
y = m_targets.m_destY; y = m_targets.m_destY;
z = m_targets.m_destZ; z = m_targets.m_destZ;
+3 -6
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@@ -124,8 +124,6 @@ SpellMgr::SpellMgr()
case TARGET_UNIT_AREA_ENTRY: case TARGET_UNIT_AREA_ENTRY:
case TARGET_UNIT_AREA_PARTY_GROUND: case TARGET_UNIT_AREA_PARTY_GROUND:
case TARGET_UNIT_AREA_PARTY: case TARGET_UNIT_AREA_PARTY:
//case TARGET_UNIT_AREA_ENEMY_CHANNEL:
//case TARGET_UNIT_AREA_ALLY_CHANNEL:
SpellTargetType[i] = TARGET_TYPE_AREA_DEST; SpellTargetType[i] = TARGET_TYPE_AREA_DEST;
break; break;
case TARGET_DEST_TARGET_ENEMY: case TARGET_DEST_TARGET_ENEMY:
@@ -158,6 +156,8 @@ SpellMgr::SpellMgr()
case TARGET_DEST_CASTER_RADIUS: case TARGET_DEST_CASTER_RADIUS:
SpellTargetType[i] = TARGET_TYPE_DEST_CASTER; SpellTargetType[i] = TARGET_TYPE_DEST_CASTER;
break; break;
case TARGET_DEST_DYNOBJ_ENEMY:
case TARGET_DEST_DYNOBJ_ALLY:
case TARGET_DEST_DEST: case TARGET_DEST_DEST:
case TARGET_DEST_DEST_FRONT_LEFT: case TARGET_DEST_DEST_FRONT_LEFT:
case TARGET_DEST_DEST_BACK_LEFT: case TARGET_DEST_DEST_BACK_LEFT:
@@ -187,9 +187,6 @@ SpellMgr::SpellMgr()
case TARGET_UNIT_AREA_ENTRY: case TARGET_UNIT_AREA_ENTRY:
case TARGET_UNIT_AREA_PARTY_GROUND: case TARGET_UNIT_AREA_PARTY_GROUND:
case TARGET_UNIT_AREA_PARTY: case TARGET_UNIT_AREA_PARTY:
//Check persistant aura seperately
//case TARGET_UNIT_AREA_ENEMY_CHANNEL:
//case TARGET_UNIT_AREA_ALLY_CHANNEL:
case TARGET_UNIT_PARTY_TARGET: case TARGET_UNIT_PARTY_TARGET:
case TARGET_UNIT_PARTY_CASTER: case TARGET_UNIT_PARTY_CASTER:
case TARGET_UNIT_CONE_ENEMY: case TARGET_UNIT_CONE_ENEMY:
@@ -493,7 +490,7 @@ bool IsPositiveTarget(uint32 targetA, uint32 targetB)
case TARGET_ALL_ENEMY_IN_AREA: case TARGET_ALL_ENEMY_IN_AREA:
case TARGET_ALL_ENEMY_IN_AREA_INSTANT: case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
case TARGET_IN_FRONT_OF_CASTER: case TARGET_IN_FRONT_OF_CASTER:
case TARGET_ALL_ENEMY_IN_AREA_CHANNELED: case TARGET_DEST_DYNOBJ_ENEMY:
case TARGET_CURRENT_ENEMY_COORDINATES: case TARGET_CURRENT_ENEMY_COORDINATES:
case TARGET_UNIT_CHANNEL: case TARGET_UNIT_CHANNEL:
return false; return false;