--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-26 20:43:35 -06:00
24 changed files with 415 additions and 204 deletions
+49 -11
View File
@@ -166,11 +166,11 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
return( !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL );
}
bool GetUnloadFlag(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadFlag(); }
void SetUnloadFlag(const GridPair &p, bool unload) { getNGrid(p.x_coord, p.y_coord)->setUnloadFlag(unload); }
bool GetUnloadLock(const GridPair &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadLock(); }
void SetUnloadLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadExplicitLock(on); }
void LoadGrid(float x, float y);
bool UnloadGrid(const uint32 &x, const uint32 &y, bool pForce);
virtual void UnloadAll(bool pForce);
virtual void UnloadAll();
void ResetGridExpiry(NGridType &grid, float factor = 1) const
{
@@ -245,6 +245,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
}
void AddObjectToRemoveList(WorldObject *obj);
void AddObjectToSwitchList(WorldObject *obj, bool on);
void DoDelayedMovesAndRemoves();
virtual bool RemoveBones(uint64 guid, float x, float y);
@@ -259,11 +260,8 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
bool HavePlayers() const { return !m_mapRefManager.isEmpty(); }
uint32 GetPlayersCountExceptGMs() const;
bool PlayersNearGrid(uint32 x,uint32 y) const;
bool ActiveObjectsNearGrid(uint32 x, uint32 y) const;
void AddActiveObject(WorldObject* obj) { i_activeObjects.insert(obj); }
void RemoveActiveObject(WorldObject* obj) { i_activeObjects.erase(obj); }
void AddUnitToNotify(Unit* unit);
void RelocationNotify();
@@ -271,6 +269,19 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
typedef MapRefManager PlayerList;
PlayerList const& GetPlayers() const { return m_mapRefManager; }
// must called with AddToWorld
template<class T>
void AddToActive(T* obj) { AddToActiveHelper(obj); }
void AddToActive(Creature* obj);
// must called with RemoveFromWorld
template<class T>
void RemoveFromActive(T* obj) { RemoveFromActiveHelper(obj); }
void RemoveFromActive(Creature* obj);
template<class T> void SwitchGridContainers(T* obj, bool active);
template<class NOTIFIER> void VisitAll(const float &x, const float &y, float radius, NOTIFIER &notifier);
template<class NOTIFIER> void VisitWorld(const float &x, const float &y, float radius, NOTIFIER &notifier);
@@ -293,7 +304,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
CreatureMoveList i_creaturesToMove;
bool loaded(const GridPair &) const;
void EnsureGridLoadedForPlayer(const Cell&, Player*, bool add_player);
void EnsureGridLoaded(const Cell&, Player* player = NULL);
void EnsureGridCreated(const GridPair &);
void buildNGridLinkage(NGridType* pNGridType) { pNGridType->link(this); }
@@ -313,6 +324,8 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
void UpdateActiveCells(const float &x, const float &y, const uint32 &t_diff);
protected:
void SetUnloadReferenceLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadReferenceLock(on); }
typedef Trinity::ObjectLevelLockable<Map, ZThread::Mutex>::Lock Guard;
MapEntry const* i_mapEntry;
@@ -323,6 +336,10 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
MapRefManager m_mapRefManager;
MapRefManager::iterator m_mapRefIter;
typedef std::set<WorldObject*> ActiveNonPlayers;
ActiveNonPlayers m_activeNonPlayers;
ActiveNonPlayers::iterator m_activeNonPlayersIter;
private:
typedef GridReadGuard ReadGuard;
typedef GridWriteGuard WriteGuard;
@@ -334,9 +351,9 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
time_t i_gridExpiry;
bool i_lock;
std::set<WorldObject *> i_activeObjects;
std::vector<uint64> i_unitsToNotify;
std::set<WorldObject *> i_objectsToRemove;
std::map<WorldObject*, bool> i_objectsToSwitch;
// Type specific code for add/remove to/from grid
template<class T>
@@ -350,6 +367,27 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
template<class T>
void DeleteFromWorld(T*);
template<class T>
void AddToActiveHelper(T* obj)
{
m_activeNonPlayers.insert(obj);
}
template<class T>
void RemoveFromActiveHelper(T* obj)
{
// Map::Update for active object in proccess
if(m_activeNonPlayersIter != m_activeNonPlayers.end())
{
ActiveNonPlayers::iterator itr = m_activeNonPlayers.find(obj);
if(itr==m_activeNonPlayersIter)
++m_activeNonPlayersIter;
m_activeNonPlayers.erase(itr);
}
else
m_activeNonPlayers.erase(obj);
}
};
enum InstanceResetMethod
@@ -376,7 +414,7 @@ class TRINITY_DLL_SPEC InstanceMap : public Map
InstanceData* GetInstanceData() { return i_data; }
void PermBindAllPlayers(Player *player);
time_t GetResetTime();
void UnloadAll(bool pForce);
void UnloadAll();
bool CanEnter(Player* player);
void SendResetWarnings(uint32 timeLeft) const;
void SetResetSchedule(bool on);
@@ -398,7 +436,7 @@ class TRINITY_DLL_SPEC BattleGroundMap : public Map
void Remove(Player *, bool);
bool CanEnter(Player* player);
void SetUnload();
void UnloadAll(bool pForce);
void UnloadAll();
};
/*inline
@@ -422,7 +460,7 @@ Map::Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &
if( !cell->NoCreate() || loaded(GridPair(x,y)) )
{
EnsureGridLoadedForPlayer(cell, NULL, false);
EnsureGridLoaded(cell);
//LOCK_TYPE guard(i_info[x][y]->i_lock);
getNGrid(x, y)->Visit(cell_x, cell_y, visitor);
}