Codestyle: Renamed some battleground variables and changed some other things to fit codestyle

This commit is contained in:
Subv
2012-02-11 19:44:10 -05:00
parent d0110dae9d
commit d3a510957e
17 changed files with 335 additions and 343 deletions
@@ -26,12 +26,12 @@
BattlegroundSA::BattlegroundSA()
{
m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_SA_START_TWO_MINUTES;
m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_SA_START_ONE_MINUTE;
m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_SA_START_HALF_MINUTE;
m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_SA_HAS_BEGUN;
m_BgObjects.resize(BG_SA_MAXOBJ);
m_BgCreatures.resize(BG_SA_MAXNPC + BG_SA_MAX_GY);
StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_SA_START_TWO_MINUTES;
StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_SA_START_ONE_MINUTE;
StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_SA_START_HALF_MINUTE;
StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_SA_HAS_BEGUN;
BgObjects.resize(BG_SA_MAXOBJ);
BgCreatures.resize(BG_SA_MAXNPC + BG_SA_MAX_GY);
TimerEnabled = false;
UpdateWaitTimer = 0;
SignaledRoundTwo = false;
@@ -460,7 +460,7 @@ void BattlegroundSA::AddPlayer(Player* player)
player->TeleportTo(607, 1209.7f, -65.16f, 70.1f, 0.0f, 0);
}
SendTransportInit(player);
m_PlayerScores[player->GetGUID()] = sc;
PlayerScores[player->GetGUID()] = sc;
}
void BattlegroundSA::RemovePlayer(Player* /*player*/, uint64 /*guid*/, uint32 /*team*/)
@@ -476,8 +476,8 @@ void BattlegroundSA::HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/)
void BattlegroundSA::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor)
{
BattlegroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
if (itr == m_PlayerScores.end()) // player not found...
BattlegroundScoreMap::iterator itr = PlayerScores.find(Source->GetGUID());
if (itr == PlayerScores.end()) // player not found...
return;
if (type == SCORE_DESTROYED_DEMOLISHER)
@@ -563,7 +563,7 @@ void BattlegroundSA::HandleKillUnit(Creature* unit, Player* killer)
*/
void BattlegroundSA::OverrideGunFaction()
{
if (!m_BgCreatures[0])
if (!BgCreatures[0])
return;
for (uint8 i = BG_SA_GUN_1; i <= BG_SA_GUN_10;i++)
@@ -581,7 +581,7 @@ void BattlegroundSA::OverrideGunFaction()
void BattlegroundSA::DemolisherStartState(bool start)
{
if (!m_BgCreatures[0])
if (!BgCreatures[0])
return;
for (uint8 i = BG_SA_DEMOLISHER_1; i <= BG_SA_DEMOLISHER_4; i++)
@@ -863,7 +863,7 @@ void BattlegroundSA::UpdateDemolisherSpawns()
{
for (uint8 i = BG_SA_DEMOLISHER_1; i <= BG_SA_DEMOLISHER_4; i++)
{
if (m_BgCreatures[i])
if (BgCreatures[i])
{
if (Creature* Demolisher = GetBGCreature(i))
{
@@ -898,12 +898,12 @@ void BattlegroundSA::UpdateDemolisherSpawns()
void BattlegroundSA::SendTransportInit(Player* player)
{
if (m_BgObjects[BG_SA_BOAT_ONE] || m_BgObjects[BG_SA_BOAT_TWO])
if (BgObjects[BG_SA_BOAT_ONE] || BgObjects[BG_SA_BOAT_TWO])
{
UpdateData transData;
if (m_BgObjects[BG_SA_BOAT_ONE])
if (BgObjects[BG_SA_BOAT_ONE])
GetBGObject(BG_SA_BOAT_ONE)->BuildCreateUpdateBlockForPlayer(&transData, player);
if (m_BgObjects[BG_SA_BOAT_TWO])
if (BgObjects[BG_SA_BOAT_TWO])
GetBGObject(BG_SA_BOAT_TWO)->BuildCreateUpdateBlockForPlayer(&transData, player);
WorldPacket packet;
transData.BuildPacket(&packet);
@@ -913,12 +913,12 @@ void BattlegroundSA::SendTransportInit(Player* player)
void BattlegroundSA::SendTransportsRemove(Player* player)
{
if (m_BgObjects[BG_SA_BOAT_ONE] || m_BgObjects[BG_SA_BOAT_TWO])
if (BgObjects[BG_SA_BOAT_ONE] || BgObjects[BG_SA_BOAT_TWO])
{
UpdateData transData;
if (m_BgObjects[BG_SA_BOAT_ONE])
if (BgObjects[BG_SA_BOAT_ONE])
GetBGObject(BG_SA_BOAT_ONE)->BuildOutOfRangeUpdateBlock(&transData);
if (m_BgObjects[BG_SA_BOAT_TWO])
if (BgObjects[BG_SA_BOAT_TWO])
GetBGObject(BG_SA_BOAT_TWO)->BuildOutOfRangeUpdateBlock(&transData);
WorldPacket packet;
transData.BuildPacket(&packet);