Codestyle: Renamed some battleground variables and changed some other things to fit codestyle
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@@ -26,12 +26,12 @@
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BattlegroundSA::BattlegroundSA()
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{
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m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_SA_START_TWO_MINUTES;
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m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_SA_START_ONE_MINUTE;
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m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_SA_START_HALF_MINUTE;
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m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_SA_HAS_BEGUN;
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m_BgObjects.resize(BG_SA_MAXOBJ);
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m_BgCreatures.resize(BG_SA_MAXNPC + BG_SA_MAX_GY);
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StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_SA_START_TWO_MINUTES;
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StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_SA_START_ONE_MINUTE;
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StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_SA_START_HALF_MINUTE;
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StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_SA_HAS_BEGUN;
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BgObjects.resize(BG_SA_MAXOBJ);
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BgCreatures.resize(BG_SA_MAXNPC + BG_SA_MAX_GY);
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TimerEnabled = false;
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UpdateWaitTimer = 0;
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SignaledRoundTwo = false;
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@@ -460,7 +460,7 @@ void BattlegroundSA::AddPlayer(Player* player)
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player->TeleportTo(607, 1209.7f, -65.16f, 70.1f, 0.0f, 0);
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}
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SendTransportInit(player);
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m_PlayerScores[player->GetGUID()] = sc;
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PlayerScores[player->GetGUID()] = sc;
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}
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void BattlegroundSA::RemovePlayer(Player* /*player*/, uint64 /*guid*/, uint32 /*team*/)
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@@ -476,8 +476,8 @@ void BattlegroundSA::HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/)
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void BattlegroundSA::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor)
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{
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BattlegroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
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if (itr == m_PlayerScores.end()) // player not found...
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BattlegroundScoreMap::iterator itr = PlayerScores.find(Source->GetGUID());
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if (itr == PlayerScores.end()) // player not found...
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return;
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if (type == SCORE_DESTROYED_DEMOLISHER)
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@@ -563,7 +563,7 @@ void BattlegroundSA::HandleKillUnit(Creature* unit, Player* killer)
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*/
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void BattlegroundSA::OverrideGunFaction()
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{
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if (!m_BgCreatures[0])
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if (!BgCreatures[0])
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return;
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for (uint8 i = BG_SA_GUN_1; i <= BG_SA_GUN_10;i++)
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@@ -581,7 +581,7 @@ void BattlegroundSA::OverrideGunFaction()
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void BattlegroundSA::DemolisherStartState(bool start)
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{
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if (!m_BgCreatures[0])
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if (!BgCreatures[0])
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return;
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for (uint8 i = BG_SA_DEMOLISHER_1; i <= BG_SA_DEMOLISHER_4; i++)
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@@ -863,7 +863,7 @@ void BattlegroundSA::UpdateDemolisherSpawns()
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{
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for (uint8 i = BG_SA_DEMOLISHER_1; i <= BG_SA_DEMOLISHER_4; i++)
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{
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if (m_BgCreatures[i])
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if (BgCreatures[i])
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{
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if (Creature* Demolisher = GetBGCreature(i))
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{
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@@ -898,12 +898,12 @@ void BattlegroundSA::UpdateDemolisherSpawns()
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void BattlegroundSA::SendTransportInit(Player* player)
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{
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if (m_BgObjects[BG_SA_BOAT_ONE] || m_BgObjects[BG_SA_BOAT_TWO])
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if (BgObjects[BG_SA_BOAT_ONE] || BgObjects[BG_SA_BOAT_TWO])
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{
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UpdateData transData;
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if (m_BgObjects[BG_SA_BOAT_ONE])
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if (BgObjects[BG_SA_BOAT_ONE])
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GetBGObject(BG_SA_BOAT_ONE)->BuildCreateUpdateBlockForPlayer(&transData, player);
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if (m_BgObjects[BG_SA_BOAT_TWO])
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if (BgObjects[BG_SA_BOAT_TWO])
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GetBGObject(BG_SA_BOAT_TWO)->BuildCreateUpdateBlockForPlayer(&transData, player);
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WorldPacket packet;
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transData.BuildPacket(&packet);
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@@ -913,12 +913,12 @@ void BattlegroundSA::SendTransportInit(Player* player)
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void BattlegroundSA::SendTransportsRemove(Player* player)
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{
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if (m_BgObjects[BG_SA_BOAT_ONE] || m_BgObjects[BG_SA_BOAT_TWO])
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if (BgObjects[BG_SA_BOAT_ONE] || BgObjects[BG_SA_BOAT_TWO])
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{
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UpdateData transData;
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if (m_BgObjects[BG_SA_BOAT_ONE])
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if (BgObjects[BG_SA_BOAT_ONE])
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GetBGObject(BG_SA_BOAT_ONE)->BuildOutOfRangeUpdateBlock(&transData);
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if (m_BgObjects[BG_SA_BOAT_TWO])
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if (BgObjects[BG_SA_BOAT_TWO])
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GetBGObject(BG_SA_BOAT_TWO)->BuildOutOfRangeUpdateBlock(&transData);
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WorldPacket packet;
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transData.BuildPacket(&packet);
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