Codestyle: Renamed some battleground variables and changed some other things to fit codestyle
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@@ -26,17 +26,17 @@
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BattlegroundRL::BattlegroundRL()
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{
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m_BgObjects.resize(BG_RL_OBJECT_MAX);
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BgObjects.resize(BG_RL_OBJECT_MAX);
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m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
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m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
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m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
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m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;
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StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
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StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
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StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
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StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;
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//we must set messageIds
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m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE;
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m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS;
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m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
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m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
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StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE;
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StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS;
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StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
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StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
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}
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BattlegroundRL::~BattlegroundRL()
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@@ -65,7 +65,7 @@ void BattlegroundRL::AddPlayer(Player* player)
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//create score and add it to map, default values are set in constructor
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BattlegroundRLScore* sc = new BattlegroundRLScore;
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m_PlayerScores[player->GetGUID()] = sc;
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PlayerScores[player->GetGUID()] = sc;
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UpdateArenaWorldState();
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}
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