Core/Quests: Resolve ambiguity between QUEST_STATUS_COMPLETED and rewarded state by implementing QUEST_STATUS_REWARDED. The latter is not used in the database explicitly, only in the core. This is to prevent overhead by iterating over the rewarded quests storage multiple times.

All relevant upper level code has been updated accordingly to the best of my ability.
This commit is contained in:
Machiavelli
2011-01-13 23:06:59 +01:00
parent 57ee357c02
commit d399daab59
9 changed files with 19 additions and 12 deletions
+2 -2
View File
@@ -14084,7 +14084,7 @@ void Player::PrepareQuestMenu(uint64 guid)
{ {
uint32 quest_id = i->second; uint32 quest_id = i->second;
QuestStatus status = GetQuestStatus(quest_id); QuestStatus status = GetQuestStatus(quest_id);
if (status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus(quest_id)) if (status == QUEST_STATUS_COMPLETE)
qm.AddMenuItem(quest_id, 4); qm.AddMenuItem(quest_id, 4);
else if (status == QUEST_STATUS_INCOMPLETE) else if (status == QUEST_STATUS_INCOMPLETE)
qm.AddMenuItem(quest_id, 4); qm.AddMenuItem(quest_id, 4);
@@ -15234,7 +15234,7 @@ QuestStatus Player::GetQuestStatus(uint32 quest_id) const
if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id)) if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id))
if (!qInfo->IsRepeatable() && m_RewardedQuests.find(quest_id) != m_RewardedQuests.end()) if (!qInfo->IsRepeatable() && m_RewardedQuests.find(quest_id) != m_RewardedQuests.end())
return QUEST_STATUS_COMPLETE; return QUEST_STATUS_REWARDED;
} }
return QUEST_STATUS_NONE; return QUEST_STATUS_NONE;
} }
+1
View File
@@ -100,6 +100,7 @@ enum QuestStatus
QUEST_STATUS_INCOMPLETE = 3, QUEST_STATUS_INCOMPLETE = 3,
//QUEST_STATUS_AVAILABLE = 4, //QUEST_STATUS_AVAILABLE = 4,
QUEST_STATUS_FAILED = 5, QUEST_STATUS_FAILED = 5,
QUEST_STATUS_REWARDED = 6, // Not used in DB
MAX_QUEST_STATUS MAX_QUEST_STATUS
}; };
+1 -1
View File
@@ -4864,7 +4864,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
uint32 spellID = SpellMgr::CalculateSpellEffectAmount(m_spellInfo, 0); uint32 spellID = SpellMgr::CalculateSpellEffectAmount(m_spellInfo, 0);
uint32 questID = SpellMgr::CalculateSpellEffectAmount(m_spellInfo, 1); uint32 questID = SpellMgr::CalculateSpellEffectAmount(m_spellInfo, 1);
if (unitTarget->ToPlayer()->GetQuestStatus(questID) == QUEST_STATUS_COMPLETE && !unitTarget->ToPlayer()->GetQuestRewardStatus (questID)) if (unitTarget->ToPlayer()->GetQuestStatus(questID) == QUEST_STATUS_COMPLETE)
unitTarget->CastSpell(unitTarget, spellID, true); unitTarget->CastSpell(unitTarget, spellID, true);
return; return;
@@ -65,7 +65,7 @@ public:
if (pCreature->isQuestGiver()) if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID()); pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pPlayer->GetQuestStatus(11223) == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(11223)) if (pPlayer->GetQuestStatus(11223) == QUEST_STATUS_COMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MALIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_MALIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID()); pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
@@ -282,11 +282,14 @@ public:
switch (pAI->uiGossipStep) switch (pAI->uiGossipStep)
{ {
case 0: //This one is a workaround since the very beggining of the script is wrong. case 0: //This one is a workaround since the very beggining of the script is wrong.
if (pPlayer->GetQuestStatus(13149) != QUEST_STATUS_COMPLETE) {
QuestStatus status = pPlayer->GetQuestStatus(13149);
if (status != QUEST_STATUS_COMPLETE && status != QUEST_STATUS_REWARDED)
return false; return false;
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID()); pPlayer->SEND_GOSSIP_MENU(907, pCreature->GetGUID());
break; break;
}
case 1: case 1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ARTHAS_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_1, pCreature->GetGUID()); pPlayer->SEND_GOSSIP_MENU(GOSSIP_MENU_ARTHAS_1, pCreature->GetGUID());
@@ -80,7 +80,7 @@ public:
if (pInstance && pInstance->GetData(TYPE_BARREL_DIVERSION) != DONE && !pPlayer->HasItemCount(ITEM_ENTRY_BOMBS,1)) if (pInstance && pInstance->GetData(TYPE_BARREL_DIVERSION) != DONE && !pPlayer->HasItemCount(ITEM_ENTRY_BOMBS,1))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_EROZION1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_EROZION1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
if (!pPlayer->GetQuestRewardStatus(QUEST_ENTRY_RETURN) && pPlayer->GetQuestStatus(QUEST_ENTRY_RETURN) == QUEST_STATUS_COMPLETE) if (pPlayer->GetQuestStatus(QUEST_ENTRY_RETURN) == QUEST_STATUS_COMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_EROZION2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_EROZION2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
pPlayer->SEND_GOSSIP_MENU(9778, pCreature->GetGUID()); pPlayer->SEND_GOSSIP_MENU(9778, pCreature->GetGUID());
@@ -184,11 +184,13 @@ public:
if (pCreature->isQuestGiver()) if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID()); pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pPlayer->GetQuestStatus(m_isSylvana ? QUEST_DELIVRANCE_FROM_THE_PIT_H2 : QUEST_DELIVRANCE_FROM_THE_PIT_A2) == QUEST_STATUS_COMPLETE) QuestStatus status = pPlayer->GetQuestStatus(m_isSylvana ? QUEST_DELIVRANCE_FROM_THE_PIT_H2 : QUEST_DELIVRANCE_FROM_THE_PIT_A2);
if (status == QUEST_STATUS_COMPLETE || status == QUEST_STATUS_REWARDED)
pPlayer->ADD_GOSSIP_ITEM( 0, "Can you remove the sword?", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); pPlayer->ADD_GOSSIP_ITEM( 0, "Can you remove the sword?", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
// once last quest is completed, she offers this shortcut of the starting event // once last quest is completed, she offers this shortcut of the starting event
if (pPlayer->GetQuestStatus(m_isSylvana ? QUEST_WRATH_OF_THE_LICH_KING_H2 : QUEST_WRATH_OF_THE_LICH_KING_A2) == QUEST_STATUS_COMPLETE) status = pPlayer->GetQuestStatus(m_isSylvana ? QUEST_WRATH_OF_THE_LICH_KING_H2 : QUEST_WRATH_OF_THE_LICH_KING_A2);
if (status == QUEST_STATUS_COMPLETE || status == QUEST_STATUS_REWARDED)
pPlayer->ADD_GOSSIP_ITEM( 0, "Dark Lady, I think I hear Arthas coming. Whatever you're going to do, do it quickly.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); pPlayer->ADD_GOSSIP_ITEM( 0, "Dark Lady, I think I hear Arthas coming. Whatever you're going to do, do it quickly.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, pCreature->GetGUID()); pPlayer->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, pCreature->GetGUID());
+2 -2
View File
@@ -1112,8 +1112,8 @@ public:
bool OnGossipHello(Player *pPlayer, GameObject *pGO) bool OnGossipHello(Player *pPlayer, GameObject *pGO)
{ {
if (pPlayer->GetQuestStatus(QUEST_DOING_YOUR_DUTY) == QUEST_STATUS_INCOMPLETE || QuestStatus status = pPlayer->GetQuestStatus(QUEST_DOING_YOUR_DUTY);
(pPlayer->GetQuestStatus(QUEST_DOING_YOUR_DUTY) == QUEST_STATUS_COMPLETE)) if (status == QUEST_STATUS_INCOMPLETE || status == QUEST_STATUS_COMPLETE || status == QUEST_STATUS_REWARDED)
{ {
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_USE_OUTHOUSE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_USE_OUTHOUSE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_OUTHOUSE_VACANT, pGO->GetGUID()); pPlayer->SEND_GOSSIP_MENU(GOSSIP_OUTHOUSE_VACANT, pGO->GetGUID());
+3 -2
View File
@@ -112,7 +112,7 @@ public:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BRACK2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BRACK2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
//Spinebreaker Post //Spinebreaker Post
if (pPlayer->GetQuestStatus(10242) == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(10242)) if (pPlayer->GetQuestStatus(10242) == QUEST_STATUS_COMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BRACK3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BRACK3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10);
break; break;
case 23413: // Blade's Edge Mountains - Skyguard Handler Irena case 23413: // Blade's Edge Mountains - Skyguard Handler Irena
@@ -132,7 +132,7 @@ public:
break; break;
case 20162: // Netherstorm - Veronia case 20162: // Netherstorm - Veronia
//Behind Enemy Lines //Behind Enemy Lines
if (pPlayer->GetQuestStatus(10652) && !pPlayer->GetQuestRewardStatus(10652)) if (pPlayer->GetQuestStatus(10652) != QUEST_STATUS_REWARDED)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_VERONIA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 15); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_VERONIA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 15);
break; break;
case 23415: // Terokkar Forest - Skyguard Handler Deesak case 23415: // Terokkar Forest - Skyguard Handler Deesak
@@ -170,6 +170,7 @@ public:
case 26602: case 26602:
if (pCreature->isTaxi()) if (pCreature->isTaxi())
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TAXI, GOSSIP_THRICESTAR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 26); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_TAXI, GOSSIP_THRICESTAR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 26);
if (pPlayer->GetQuestStatus(11692) == QUEST_STATUS_COMPLETE) if (pPlayer->GetQuestStatus(11692) == QUEST_STATUS_COMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_THRICESTAR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 27); pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_THRICESTAR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 27);
break; break;