*Update spell range calculation. Original patch by QAston.
--HG-- branch : trunk
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@@ -774,6 +774,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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bool canReachWithAttack(Unit *pVictim) const;
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float GetCombatReach() const { return m_floatValues[UNIT_FIELD_COMBATREACH]; }
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bool IsWithinCombatDist(Unit *obj, float dist2compare) const;
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bool IsWithinMeleeRange(Unit *obj) const { return IsWithinCombatDist(obj, ATTACK_DISTANCE); }
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void GetRandomContactPoint( const Unit* target, float &x, float &y, float &z, float distance2dMin, float distance2dMax ) const;
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uint32 m_extraAttacks;
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bool m_canDualWield;
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