*Fix the bug that lifebloom heals too much.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-21 13:37:07 -05:00
parent eaeba0b357
commit d333cc1deb
+3 -2
View File
@@ -1361,9 +1361,10 @@ void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool change
m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100); m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
} }
// TODO: i do not know what is this for so i simply disable it
// Lifebloom // Lifebloom
else if (m_spellProto->SpellFamilyFlags[1] & 0x10 && GetAuraName() == SPELL_AURA_PERIODIC_HEAL) //else if (m_spellProto->SpellFamilyFlags[1] & 0x10 && GetAuraName() == SPELL_AURA_PERIODIC_HEAL)
m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_amount, SPELL_DIRECT_DAMAGE); // m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_amount, SPELL_DIRECT_DAMAGE);
// Innervate // Innervate
else if (m_spellProto->Id == 29166 && GetAuraName() == SPELL_AURA_PERIODIC_ENERGIZE) else if (m_spellProto->Id == 29166 && GetAuraName() == SPELL_AURA_PERIODIC_ENERGIZE)
m_amount = m_target->GetCreatePowers(POWER_MANA) * m_amount / (GetTotalTicks() * 100.0f); m_amount = m_target->GetCreatePowers(POWER_MANA) * m_amount / (GetTotalTicks() * 100.0f);