*Some improvement of DK start zone quests (no new quest fixed)

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-27 23:33:21 -05:00
parent e81d3acda7
commit d2fe68bfef
5 changed files with 94 additions and 58 deletions
@@ -366,72 +366,79 @@ bool GOHello_go_acherus_soul_prison(Player *player, GameObject* _GO)
#define GOSSIP_DKI "Duel with me!"
#define SAY_DKI_DUEL1 "Remember this day, $N, for it is the day that you will be thoroughly owned."
#define SAY_DKI_DUEL2 "I'm going to tear your heart out, cupcake!"
#define SAY_DKI_DUEL3 "You have challenged death itself!"
#define SAY_DKI_DUEL4 "Don't make me laugh."
#define SAY_DKI_DUEL5 "Here come the tears..."
#define SAY_DKI_DUEL6 "No potions!"
const char * SAY_DKI_DUEL1 = "Remember this day, $N, for it is the day that you will be thoroughly owned.";
const char * SAY_DKI_DUEL2 = "I'm going to tear your heart out, cupcake!";
const char * SAY_DKI_DUEL3 = "You have challenged death itself!";
const char * SAY_DKI_DUEL4 = "Don't make me laugh.";
const char * SAY_DKI_DUEL5 = "Here come the tears...";
const char * SAY_DKI_DUEL6 = "No potions!";
#define SAY_DKI_DUEL RAND(SAY_DKI_DUEL1,SAY_DKI_DUEL2,SAY_DKI_DUEL3,SAY_DKI_DUEL4,SAY_DKI_DUEL5,SAY_DKI_DUEL6)
struct TRINITY_DLL_DECL npc_death_knight_initiateAI : public ScriptedAI
#define SPELL_DUEL_FLAG 52991
struct TRINITY_DLL_DECL npc_death_knight_initiateAI : public SpellAI
{
npc_death_knight_initiateAI(Creature *c) : ScriptedAI(c) {Reset();}
npc_death_knight_initiateAI(Creature *c) : SpellAI(c) {}
void Reset()
{
m_creature->setFaction(2084);
me->RestoreFaction();
lose = false;
SpellAI::Reset();
}
void EnterCombat(Unit *who) {
if(who->GetTypeId() == TYPEID_PLAYER) {
switch(rand()%6)
{
case 0: DoSay(SAY_DKI_DUEL1, LANG_UNIVERSAL, who); break;
case 1: DoSay(SAY_DKI_DUEL2, LANG_UNIVERSAL, who); break;
case 2: DoSay(SAY_DKI_DUEL3, LANG_UNIVERSAL, who); break;
case 3: DoSay(SAY_DKI_DUEL4, LANG_UNIVERSAL, who); break;
case 4: DoSay(SAY_DKI_DUEL5, LANG_UNIVERSAL, who); break;
case 5: DoSay(SAY_DKI_DUEL6, LANG_UNIVERSAL, who); break;
}
}
bool lose;
void EnterCombat(Unit *who)
{
if(who->GetTypeId() == TYPEID_PLAYER)
me->MonsterSay(SAY_DKI_DUEL, LANG_UNIVERSAL, who->GetGUID());
SpellAI::EnterCombat(who);
}
void Aggro(Unit *who) { }
void JustDied(Unit *killer) { }
void UpdateAI(const uint32 diff)
{
if ( !UpdateVictim() )
return;
Unit *victim = m_creature->getVictim();
if(victim->GetTypeId() == TYPEID_PLAYER) {
if ( (victim->GetHealth()*100)/victim->GetMaxHealth() <= 10 ) {
m_creature->setFaction(2084);
victim->AttackStop();
m_creature->CombatStop();
m_creature->RemoveAllAuras();
if(me->getVictim() && me->getVictim()->GetTypeId() == TYPEID_PLAYER)
{
if(lose)
{
if(!me->HasAura(7267)) // beg aura has faded
{
((Player*)me->getVictim())->KilledMonster(29025,m_creature->GetGUID());
EnterEvadeMode();
}
return;
}
else if(me->getVictim()->GetHealth() * 10 < me->getVictim()->GetMaxHealth())
{
me->getVictim()->CastSpell(me->getVictim(), 7267, true); // beg
me->getVictim()->RemoveGameObject(SPELL_DUEL_FLAG, true);
EnterEvadeMode();
return; // must return after enterevademode
}
}
DoMeleeAttackIfReady();
SpellAI::UpdateAI(diff);
}
void DamageTaken(Unit *done_by, uint32 & damage)
{
if(done_by->GetTypeId() == TYPEID_PLAYER && damage > m_creature->GetHealth())
if(done_by->GetTypeId() == TYPEID_PLAYER)
{
//Take 0 damage
damage = 0;
((Player*)done_by)->AttackStop();
((Player*)done_by)->KilledMonster(29025,m_creature->GetGUID());
m_creature->setFaction(2084);
m_creature->RemoveAllAuras();
m_creature->CombatStop();
EnterEvadeMode();
if(done_by != me->getVictim())
damage = 0; // not allow other player to help
else if(damage > me->GetHealth())
{
damage = 0;
done_by->AttackStop();
if(!lose)
{
lose = true;
me->CastSpell(me, 7267, true); // beg
me->getVictim()->RemoveGameObject(SPELL_DUEL_FLAG, true);
me->RestoreFaction();
}
}
}
}
};
@@ -443,7 +450,7 @@ CreatureAI* GetAI_npc_death_knight_initiate(Creature *_Creature)
bool GossipHello_npc_death_knight_initiate(Player *player, Creature *_Creature)
{
if( player->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE )
if( player->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE && _Creature->GetHealth() == _Creature->GetMaxHealth())
player->ADD_GOSSIP_ITEM(0, GOSSIP_DKI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(_Creature->GetNpcTextId(),_Creature->GetGUID());
@@ -454,9 +461,9 @@ bool GossipSelect_npc_death_knight_initiate(Player *player, Creature *_Creature,
{
if( action == GOSSIP_ACTION_INFO_DEF )
{
player->CastSpell(player, 52991, true);
_Creature->setFaction(14);
((npc_death_knight_initiateAI*)_Creature->AI())->AttackStart(player);
player->CastSpell(player, SPELL_DUEL_FLAG, true);
_Creature->setFaction(10); // make him yellow, not red (will be killed by other npc)
_Creature->AI()->AttackStart(player);
}
return true;
}
@@ -467,21 +474,23 @@ bool GossipSelect_npc_death_knight_initiate(Player *player, Creature *_Creature,
struct TRINITY_DLL_DECL npc_salanar_the_horsemanAI : public ScriptedAI
{
npc_salanar_the_horsemanAI(Creature *c) : ScriptedAI(c) {Reset();}
void Reset() { }
npc_salanar_the_horsemanAI(Creature *c) : ScriptedAI(c) {}
void MoveInLineOfSight(Unit *who)
{
if( (who->GetTypeId() == TYPEID_UNIT) && ((Creature*)who)->isVehicle() && m_creature->IsWithinDistInMap(who, 25.0f) )
ScriptedAI::MoveInLineOfSight(who);
if(who->GetTypeId() == TYPEID_UNIT && ((Creature*)who)->isVehicle() && me->IsWithinDistInMap(who, 10.0f))
{
if( Unit *charmer = who->GetCharmer() )
{
if( charmer->GetTypeId() == TYPEID_PLAYER && ((Player*)charmer)->GetQuestStatus(12680) == QUEST_STATUS_INCOMPLETE )
{
((Player*)charmer)->KilledMonster(28767,m_creature->GetGUID());
((Player*)charmer)->KilledMonster(28767, me->GetGUID());
((Player*)charmer)->ExitVehicle();
// TODO: dismiss Vehicle; Now we cant do it from script.
//without this we can see npc kill the horse
//who->setDeathState(DEAD);
//((Creature*)who)->Respawn();
}
}
}