*Should fix the reversed groupid-lootmode issue.

*Cleanup, and convert npc_innkeeper.cpp back to ANSI from UTF-8 (was causing *nix compile issues apparently)

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-28 18:25:36 -07:00
parent 98e546a804
commit d2b869d4e2
4 changed files with 27 additions and 29 deletions
+1 -1
View File
@@ -58,7 +58,7 @@ class PoolGroup
typedef std::vector<PoolObject> PoolObjectList;
PoolObjectList ExplicitlyChanced;
PoolObjectList EqualChanced;
uint32 m_LastDespawnedNode ; // Store the guid of the removed creature/gameobject during a pool update
uint32 m_LastDespawnedNode; // Store the guid of the removed creature/gameobject during a pool update
uint32 m_SpawnedPoolAmount; // Used to know the number of spawned objects
};