*Should fix the reversed groupid-lootmode issue.
*Cleanup, and convert npc_innkeeper.cpp back to ANSI from UTF-8 (was causing *nix compile issues apparently) --HG-- branch : trunk
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@@ -58,7 +58,7 @@ class PoolGroup
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typedef std::vector<PoolObject> PoolObjectList;
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PoolObjectList ExplicitlyChanced;
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PoolObjectList EqualChanced;
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uint32 m_LastDespawnedNode ; // Store the guid of the removed creature/gameobject during a pool update
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uint32 m_LastDespawnedNode; // Store the guid of the removed creature/gameobject during a pool update
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uint32 m_SpawnedPoolAmount; // Used to know the number of spawned objects
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};
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