*Should fix the reversed groupid-lootmode issue.
*Cleanup, and convert npc_innkeeper.cpp back to ANSI from UTF-8 (was causing *nix compile issues apparently) --HG-- branch : trunk
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@@ -88,7 +88,7 @@ struct LootStoreItem
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// Constructor, converting ChanceOrQuestChance -> (chance, needs_quest)
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// displayid is filled in IsValid() which must be called after
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LootStoreItem(uint32 _itemid, float _chanceOrQuestChance, uint8 _group, uint16 _lootmode, uint8 _conditionId, int32 _mincountOrRef, uint8 _maxcount)
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LootStoreItem(uint32 _itemid, float _chanceOrQuestChance, uint16 _lootmode, uint8 _group, uint8 _conditionId, int32 _mincountOrRef, uint8 _maxcount)
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: itemid(_itemid), chance(fabs(_chanceOrQuestChance)), mincountOrRef(_mincountOrRef), lootmode(_lootmode),
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group(_group), needs_quest(_chanceOrQuestChance < 0), maxcount(_maxcount), conditionId(_conditionId)
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{}
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