*Should fix the reversed groupid-lootmode issue.

*Cleanup, and convert npc_innkeeper.cpp back to ANSI from UTF-8 (was causing *nix compile issues apparently)

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-28 18:25:36 -07:00
parent 98e546a804
commit d2b869d4e2
4 changed files with 27 additions and 29 deletions
+1 -1
View File
@@ -88,7 +88,7 @@ struct LootStoreItem
// Constructor, converting ChanceOrQuestChance -> (chance, needs_quest)
// displayid is filled in IsValid() which must be called after
LootStoreItem(uint32 _itemid, float _chanceOrQuestChance, uint8 _group, uint16 _lootmode, uint8 _conditionId, int32 _mincountOrRef, uint8 _maxcount)
LootStoreItem(uint32 _itemid, float _chanceOrQuestChance, uint16 _lootmode, uint8 _group, uint8 _conditionId, int32 _mincountOrRef, uint8 _maxcount)
: itemid(_itemid), chance(fabs(_chanceOrQuestChance)), mincountOrRef(_mincountOrRef), lootmode(_lootmode),
group(_group), needs_quest(_chanceOrQuestChance < 0), maxcount(_maxcount), conditionId(_conditionId)
{}