[svn] Fix teleport spells.
Fix cone spells. Use interrupt_aura_flag to remove stealth/invisible/feign death auras. --HG-- branch : trunk
This commit is contained in:
+1
-1
@@ -16603,7 +16603,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, uint32 mount_i
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ModifyMoney(-(int32)totalcost);
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// prevent stealth flight
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RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
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RemoveInterruptableAura(AURA_INTERRUPT_FLAG_STEALTH);
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WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
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data << uint32(ERR_TAXIOK);
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+40
-16
@@ -94,7 +94,7 @@ void SpellCastTargets::setUnitTarget(Unit *target)
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m_targetMask |= TARGET_FLAG_UNIT;
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}
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void SpellCastTargets::setDestination(float x, float y, float z, bool send)
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void SpellCastTargets::setDestination(float x, float y, float z, bool send, uint32 mapId)
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{
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m_destX = x;
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m_destY = y;
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@@ -102,6 +102,8 @@ void SpellCastTargets::setDestination(float x, float y, float z, bool send)
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m_hasDest = true;
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if(send)
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m_targetMask |= TARGET_FLAG_DEST_LOCATION;
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if(mapId)
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m_mapId = mapId;
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}
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void SpellCastTargets::setDestination(Unit *target, bool send)
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@@ -1006,12 +1008,14 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
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//if(!IsPositiveSpell(m_spellInfo->Id))
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{
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unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
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//do not remove feign death
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unit->RemoveInterruptableAura(AURA_INTERRUPT_FLAG_STEALTH + AURA_INTERRUPT_FLAG_DAMAGE);
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}
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}
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else
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{
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// for delayed spells ignore negative spells (after duel end) for friendly targets
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// TODO: this cause soul transfer bugged
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if(m_spellInfo->speed > 0.0f && !IsPositiveSpell(m_spellInfo->Id))
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{
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m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
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@@ -1249,13 +1253,24 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, Unit* pUnitTarget, f
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void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, const uint32 &type, SpellTargets TargetType, uint32 entry)
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{
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if(type == PUSH_DEST_CENTER && !m_targets.HasDest())
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float x, y;
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if(type == PUSH_DEST_CENTER)
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{
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sLog.outError( "SPELL: cannot find destination for spell ID %u\n", m_spellInfo->Id );
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return;
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if(!m_targets.HasDest())
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{
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sLog.outError( "SPELL: cannot find destination for spell ID %u\n", m_spellInfo->Id );
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return;
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}
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x = m_targets.m_destX;
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y = m_targets.m_destY;
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}
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else
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{
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x = m_caster->GetPositionX();
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y = m_caster->GetPositionY();
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}
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CellPair p(Trinity::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
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CellPair p(Trinity::ComputeCellPair(x, y));
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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@@ -1435,12 +1450,21 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
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case TARGET_TABLE_X_Y_Z_COORDINATES:
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if(SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id))
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{
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if (st->target_mapId == m_caster->GetMapId())
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//TODO: fix this check
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if(m_spellInfo->Effect[0] == SPELL_EFFECT_TELEPORT_UNITS
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|| m_spellInfo->Effect[1] == SPELL_EFFECT_TELEPORT_UNITS
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|| m_spellInfo->Effect[2] == SPELL_EFFECT_TELEPORT_UNITS)
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m_targets.setDestination(st->target_X, st->target_Y, st->target_Z, true, st->target_mapId);
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else if(st->target_mapId == m_caster->GetMapId())
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m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
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}
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else
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sLog.outError( "SPELL: unknown target coordinates for spell ID %u\n", m_spellInfo->Id );
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break;
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case TARGET_INNKEEPER_COORDINATES:
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if(m_caster->GetTypeId() == TYPEID_PLAYER)
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m_targets.setDestination(((Player*)m_caster)->m_homebindX,((Player*)m_caster)->m_homebindY,((Player*)m_caster)->m_homebindZ, true, ((Player*)m_caster)->m_homebindMapId);
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break;
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// area targets
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case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
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@@ -1480,7 +1504,6 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
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}break;
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case TARGET_IN_FRONT_OF_CASTER:
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case TARGET_UNIT_CONE_ENEMY_UNKNOWN:
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{
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switch(spellmgr.GetSpellExtraAttr(m_spellInfo->Id, SPELL_EXTRA_ATTR_CONE_TYPE))
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{
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default:
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@@ -1493,12 +1516,10 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
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case 2:
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SearchAreaTarget(TagUnitMap, radius, PUSH_IN_LINE, SPELL_TARGETS_AOE_DAMAGE);
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break;
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}
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}break;
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}break;
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case TARGET_UNIT_CONE_ALLY:
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{
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SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_FRIENDLY);
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}break;
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break;
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// nearby target
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case TARGET_UNIT_NEARBY_ALLY:
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@@ -1999,7 +2020,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
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// destination around destination
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case TARGET_DEST_DEST_RANDOM:
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{
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if(!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
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if(!m_targets.HasDest())
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{
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sLog.outError("SPELL: no destination for spell ID %u\n", m_spellInfo->Id);
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break;
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@@ -2013,7 +2034,11 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
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m_targets.setDestination(px, py, pz);
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}break;
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case TARGET_SELF2:
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m_targets.m_hasDest = true;
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if(!m_targets.HasDest())
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{
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sLog.outError("SPELL: no destination for spell ID %u\n", m_spellInfo->Id);
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break;
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}
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break;
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default:
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break;
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@@ -2123,8 +2148,7 @@ void Spell::prepare(SpellCastTargets * targets, Aura* triggeredByAura)
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// skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
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if ( !m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
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{
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m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
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m_caster->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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m_caster->RemoveInterruptableAura(AURA_INTERRUPT_FLAG_STEALTH);
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}
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if(m_IsTriggeredSpell)
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+12
-10
@@ -111,6 +111,7 @@ class SpellCastTargets
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//m_srcY = target.m_srcY;
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//m_srcZ = target.m_srcZ;
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m_mapId = 0;
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m_destX = target.m_destX;
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m_destY = target.m_destY;
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m_destZ = target.m_destZ;
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@@ -126,7 +127,7 @@ class SpellCastTargets
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uint64 getUnitTargetGUID() const { return m_unitTargetGUID; }
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Unit *getUnitTarget() const { return m_unitTarget; }
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void setUnitTarget(Unit *target);
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void setDestination(float x, float y, float z, bool send = true);
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void setDestination(float x, float y, float z, bool send = true, uint32 mapId = 0);
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void setDestination(Unit *target, bool send = true);
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uint64 getGOTargetGUID() const { return m_GOTargetGUID; }
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@@ -154,6 +155,7 @@ class SpellCastTargets
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void Update(Unit* caster);
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float m_srcX, m_srcY, m_srcZ;
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uint32 m_mapId;
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float m_destX, m_destY, m_destZ;
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bool m_hasDest;
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std::string m_strTarget;
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@@ -548,21 +550,21 @@ namespace Trinity
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const uint32& i_push_type;
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float i_radius;
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SpellTargets i_TargetType;
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Unit* i_originalCaster;
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Unit* i_caster;
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uint32 i_entry;
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SpellNotifierCreatureAndPlayer(Spell &spell, std::list<Unit*> &data, float radius, const uint32 &type,
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SpellTargets TargetType = SPELL_TARGETS_AOE_DAMAGE, uint32 entry = 0)
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: i_data(&data), i_spell(spell), i_push_type(type), i_radius(radius), i_TargetType(TargetType), i_entry(entry)
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{
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i_originalCaster = spell.GetCaster();
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i_caster = spell.GetCaster();
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}
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template<class T> inline void Visit(GridRefManager<T> &m)
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{
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assert(i_data);
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if(!i_originalCaster)
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if(!i_caster)
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return;
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for(typename GridRefManager<T>::iterator itr = m.begin(); itr != m.end(); ++itr)
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@@ -573,7 +575,7 @@ namespace Trinity
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switch (i_TargetType)
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{
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case SPELL_TARGETS_FRIENDLY:
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if (!itr->getSource()->isTargetableForAttack() || !i_originalCaster->IsFriendlyTo( itr->getSource() ))
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if (!itr->getSource()->isTargetableForAttack() || !i_caster->IsFriendlyTo( itr->getSource() ))
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continue;
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break;
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case SPELL_TARGETS_AOE_DAMAGE:
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@@ -583,7 +585,7 @@ namespace Trinity
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if(!itr->getSource()->isTargetableForAttack())
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continue;
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Unit* check = i_originalCaster->GetCharmerOrOwnerOrSelf();
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Unit* check = i_caster->GetCharmerOrOwnerOrSelf();
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if( check->GetTypeId()==TYPEID_PLAYER )
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{
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@@ -607,19 +609,19 @@ namespace Trinity
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switch(i_push_type)
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{
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case PUSH_IN_FRONT:
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if(i_spell.GetCaster()->isInFront((Unit*)(itr->getSource()), i_radius, M_PI/3 ))
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if(i_caster->isInFront((Unit*)(itr->getSource()), i_radius, M_PI/3 ))
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i_data->push_back(itr->getSource());
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break;
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case PUSH_IN_BACK:
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if(i_spell.GetCaster()->isInBack((Unit*)(itr->getSource()), i_radius, M_PI/3 ))
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if(i_caster->isInBack((Unit*)(itr->getSource()), i_radius, M_PI/3 ))
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i_data->push_back(itr->getSource());
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break;
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case PUSH_IN_LINE:
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if(i_spell.GetCaster()->isInLine((Unit*)(itr->getSource()), i_radius ))
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if(i_caster->isInLine((Unit*)(itr->getSource()), i_radius ))
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i_data->push_back(itr->getSource());
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break;
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case PUSH_SELF_CENTER:
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if(i_spell.GetCaster()->IsWithinDistInMap((Unit*)(itr->getSource()), i_radius))
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if(i_caster->IsWithinDistInMap((Unit*)(itr->getSource()), i_radius))
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i_data->push_back(itr->getSource());
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break;
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case PUSH_DEST_CENTER:
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+22
-37
@@ -1971,43 +1971,28 @@ void Spell::EffectTeleportUnits(uint32 i)
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if(!unitTarget || unitTarget->isInFlight())
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return;
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switch (m_spellInfo->EffectImplicitTargetB[i])
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// If not exist data for dest location - return
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if(!m_targets.HasDest())
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{
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case TARGET_INNKEEPER_COORDINATES:
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{
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// Only players can teleport to innkeeper
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if (unitTarget->GetTypeId() != TYPEID_PLAYER)
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return;
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((Player*)unitTarget)->TeleportTo(((Player*)unitTarget)->m_homebindMapId,((Player*)unitTarget)->m_homebindX,((Player*)unitTarget)->m_homebindY,((Player*)unitTarget)->m_homebindZ,unitTarget->GetOrientation(),unitTarget==m_caster ? TELE_TO_SPELL : 0);
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return;
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}
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default:
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{
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// If not exist data for dest location - return
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if(!m_targets.HasDest())
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{
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sLog.outError( "Spell::EffectTeleportUnits - unknown EffectImplicitTargetB[%u] = %u for spell ID %u\n", i, m_spellInfo->EffectImplicitTargetB[i], m_spellInfo->Id );
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return;
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}
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// Init dest coordinates
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uint32 mapid = m_caster->GetMapId();
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float x = m_targets.m_destX;
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float y = m_targets.m_destY;
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float z = m_targets.m_destZ;
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float orientation = unitTarget->GetOrientation();
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// Teleport
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if(unitTarget->GetTypeId() == TYPEID_PLAYER)
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((Player*)unitTarget)->TeleportTo(mapid, x, y, z, orientation, TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0));
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else
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{
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MapManager::Instance().GetMap(mapid, m_caster)->CreatureRelocation((Creature*)unitTarget, x, y, z, orientation);
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WorldPacket data;
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unitTarget->BuildTeleportAckMsg(&data, x, y, z, orientation);
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unitTarget->SendMessageToSet(&data, false);
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}
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return;
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}
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sLog.outError( "Spell::EffectTeleportUnits - does not have destination for spell ID %u\n", m_spellInfo->Id );
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return;
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}
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// Init dest coordinates
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uint32 mapid = m_targets.m_mapId;
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float x = m_targets.m_destX;
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float y = m_targets.m_destY;
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float z = m_targets.m_destZ;
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float orientation = unitTarget->GetOrientation();
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sLog.outDebug("Spell::EffectTeleportUnits - teleport unit to %u %f %f %f\n", mapid, x, y, z);
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// Teleport
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if(unitTarget->GetTypeId() == TYPEID_PLAYER)
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((Player*)unitTarget)->TeleportTo(mapid, x, y, z, orientation, TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0));
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else
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{
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MapManager::Instance().GetMap(mapid, m_caster)->CreatureRelocation((Creature*)unitTarget, x, y, z, orientation);
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WorldPacket data;
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unitTarget->BuildTeleportAckMsg(&data, x, y, z, orientation);
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unitTarget->SendMessageToSet(&data, false);
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}
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// post effects for TARGET_TABLE_X_Y_Z_COORDINATES
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@@ -3489,7 +3474,7 @@ void Spell::EffectPickPocket(uint32 /*i*/)
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else
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{
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// Reveal action + get attack
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m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
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m_caster->RemoveInterruptableAura(AURA_INTERRUPT_FLAG_STEALTH);
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if (((Creature*)unitTarget)->AI())
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((Creature*)unitTarget)->AI()->AttackStart(m_caster);
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}
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+27
-4
@@ -454,6 +454,26 @@ void Unit::RemoveSpellsCausingAura(AuraType auraType)
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}
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}
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void Unit::RemoveInterruptableAura(uint32 flag)
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{
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AuraList::iterator iter, next;
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for (iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end(); iter = next)
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{
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next = iter;
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++next;
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//sLog.outDetail("auraflag:%u flag:%u = %u",(*iter)->GetSpellProto()->AuraInterruptFlags,flag,(*iter)->GetSpellProto()->AuraInterruptFlags & flag);
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if(*iter && ((*iter)->GetSpellProto()->AuraInterruptFlags & flag) == flag)
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{
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RemoveAurasDueToSpell((*iter)->GetId());
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if (!m_interruptableAuras.empty())
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next = m_interruptableAuras.begin();
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else
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return;
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}
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}
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}
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bool Unit::HasAuraType(AuraType auraType) const
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{
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return (!m_modAuras[auraType].empty());
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@@ -474,14 +494,13 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
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}
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// remove affects from victim (including from 0 damage and DoTs)
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if(pVictim != this)
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pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
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//if(pVictim != this)
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// pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
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// remove affects from attacker at any non-DoT damage (including 0 damage)
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if( damagetype != DOT)
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{
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RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
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RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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RemoveInterruptableAura(AURA_INTERRUPT_FLAG_STEALTH);
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if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
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pVictim->SetStandState(PLAYER_STATE_NONE);
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@@ -3738,6 +3757,8 @@ bool Unit::AddAura(Aura *Aur)
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if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
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{
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m_modAuras[Aur->GetModifier()->m_auraname].push_back(Aur);
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if(Aur->GetSpellProto()->AuraInterruptFlags)
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m_interruptableAuras.push_back(Aur);
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}
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Aur->ApplyModifier(true,true);
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@@ -4110,6 +4131,8 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
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if ((*i).second->GetModifier()->m_auraname < TOTAL_AURAS)
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{
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m_modAuras[(*i).second->GetModifier()->m_auraname].remove((*i).second);
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if((*i).second->GetSpellProto()->AuraInterruptFlags)
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m_interruptableAuras.remove((*i).second);
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}
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// remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
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||||
|
||||
@@ -71,6 +71,7 @@ enum SpellAuraInterruptFlags
|
||||
AURA_INTERRUPT_FLAG_UNK11 = 0x00000800, // 11
|
||||
AURA_INTERRUPT_FLAG_UNK12 = 0x00001000, // 12 removed by attack?
|
||||
AURA_INTERRUPT_FLAG_UNK13 = 0x00002000, // 13
|
||||
AURA_INTERRUPT_FLAG_STEALTH = 0x00003C00,
|
||||
AURA_INTERRUPT_FLAG_UNK14 = 0x00004000, // 14
|
||||
AURA_INTERRUPT_FLAG_UNK15 = 0x00008000, // 15 removed by casting a spell?
|
||||
AURA_INTERRUPT_FLAG_UNK16 = 0x00010000, // 16
|
||||
@@ -1003,6 +1004,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
|
||||
void RemoveNotOwnSingleTargetAuras();
|
||||
|
||||
void RemoveSpellsCausingAura(AuraType auraType);
|
||||
void RemoveInterruptableAura(uint32 flag);
|
||||
void RemoveRankAurasDueToSpell(uint32 spellId);
|
||||
bool RemoveNoStackAurasDueToAura(Aura *Aur);
|
||||
void RemoveAurasWithInterruptFlags(uint32 flags);
|
||||
@@ -1300,6 +1302,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
|
||||
uint32 m_removedAuras;
|
||||
|
||||
AuraList m_modAuras[TOTAL_AURAS];
|
||||
AuraList m_interruptableAuras;
|
||||
float m_auraModifiersGroup[UNIT_MOD_END][MODIFIER_TYPE_END];
|
||||
float m_weaponDamage[MAX_ATTACK][2];
|
||||
bool m_canModifyStats;
|
||||
|
||||
Reference in New Issue
Block a user