[8137] Init player display id + native display id on login. Author: hunuza
* Temporary reset of display id on save no longer needed.
* Players always have the right model for their gender.
--HG--
branch : trunk
This commit is contained in:
+2
-20
@@ -5362,9 +5362,6 @@ bool ChatHandler::HandleResetHonorCommand (const char * args)
|
||||
|
||||
static bool HandleResetStatsOrLevelHelper(Player* player)
|
||||
{
|
||||
PlayerInfo const *info = objmgr.GetPlayerInfo(player->getRace(), player->getClass());
|
||||
if(!info) return false;
|
||||
|
||||
ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(player->getClass());
|
||||
if(!cEntry)
|
||||
{
|
||||
@@ -5387,21 +5384,7 @@ static bool HandleResetStatsOrLevelHelper(Player* player)
|
||||
|
||||
// reset only if player not in some form;
|
||||
if(player->m_form==FORM_NONE)
|
||||
{
|
||||
switch(player->getGender())
|
||||
{
|
||||
case GENDER_FEMALE:
|
||||
player->SetDisplayId(info->displayId_f);
|
||||
player->SetNativeDisplayId(info->displayId_f);
|
||||
break;
|
||||
case GENDER_MALE:
|
||||
player->SetDisplayId(info->displayId_m);
|
||||
player->SetNativeDisplayId(info->displayId_m);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
player->InitDisplayIds();
|
||||
|
||||
player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP );
|
||||
player->SetByteValue(UNIT_FIELD_BYTES_2, 3, player->m_form);
|
||||
@@ -7449,8 +7432,7 @@ bool ChatHandler::HandleModifyGenderCommand(const char *args)
|
||||
player->SetByteValue(PLAYER_BYTES_3, 0, gender);
|
||||
|
||||
// Change display ID
|
||||
player->SetDisplayId(gender ? info->displayId_f : info->displayId_m);
|
||||
player->SetNativeDisplayId(gender ? info->displayId_f : info->displayId_m);
|
||||
player->InitDisplayIds();
|
||||
|
||||
char const* gender_full = gender ? "female" : "male";
|
||||
|
||||
|
||||
+1
-1
@@ -779,7 +779,7 @@ void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/ )
|
||||
{
|
||||
Mail *m = (*itr);
|
||||
// must be not checked yet
|
||||
if(m->checked & MAIL_CHECK_MASK_RED)
|
||||
if(m->checked & MAIL_CHECK_MASK_READ)
|
||||
continue;
|
||||
|
||||
// and already delivered
|
||||
|
||||
+35
-35
@@ -559,27 +559,12 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
|
||||
SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE);
|
||||
SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f);
|
||||
|
||||
switch(gender)
|
||||
{
|
||||
case GENDER_FEMALE:
|
||||
SetDisplayId(info->displayId_f );
|
||||
SetNativeDisplayId(info->displayId_f );
|
||||
break;
|
||||
case GENDER_MALE:
|
||||
SetDisplayId(info->displayId_m );
|
||||
SetNativeDisplayId(info->displayId_m );
|
||||
break;
|
||||
default:
|
||||
sLog.outError("Invalid gender %u for player",gender);
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
|
||||
setFactionForRace(race);
|
||||
|
||||
uint32 RaceClassGender = ( race ) | ( class_ << 8 ) | ( gender << 16 );
|
||||
|
||||
SetUInt32Value(UNIT_FIELD_BYTES_0, ( RaceClassGender | ( powertype << 24 ) ) );
|
||||
InitDisplayIds();
|
||||
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP );
|
||||
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE );
|
||||
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);
|
||||
@@ -1466,7 +1451,7 @@ bool Player::BuildEnumData( QueryResult * result, WorldPacket * p_data )
|
||||
PlayerInfo const *info = objmgr.GetPlayerInfo(pRace, pClass);
|
||||
if(!info)
|
||||
{
|
||||
sLog.outError("Player %u have incorrect race/class pair. Don't build enum.", guid);
|
||||
sLog.outError("Player %u has incorrect race/class pair. Don't build enum.", guid);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -3549,7 +3534,7 @@ void Player::_LoadSpellCooldowns(QueryResult *result)
|
||||
|
||||
if(!sSpellStore.LookupEntry(spell_id))
|
||||
{
|
||||
sLog.outError("Player %u have unknown spell %u in `character_spell_cooldown`, skipping.",GetGUIDLow(),spell_id);
|
||||
sLog.outError("Player %u has unknown spell %u in `character_spell_cooldown`, skipping.",GetGUIDLow(),spell_id);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -14519,6 +14504,8 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
|
||||
SetUInt32Value(PLAYER_BYTES_3, (GetUInt32Value(PLAYER_BYTES_3) & ~1) | fields[6].GetUInt8());
|
||||
SetUInt32Value(PLAYER_FLAGS, fields[12].GetUInt32());
|
||||
|
||||
InitDisplayIds();
|
||||
|
||||
// cleanup inventory related item value fields (its will be filled correctly in _LoadInventory)
|
||||
for(uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
|
||||
{
|
||||
@@ -15420,7 +15407,7 @@ void Player::_LoadMailedItems(Mail *mail)
|
||||
|
||||
if(!proto)
|
||||
{
|
||||
sLog.outError( "Player %u have unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), item_guid_low, item_template,mail->messageID);
|
||||
sLog.outError( "Player %u has unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), item_guid_low, item_template,mail->messageID);
|
||||
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low);
|
||||
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item_guid_low);
|
||||
continue;
|
||||
@@ -16094,7 +16081,6 @@ void Player::SaveToDB()
|
||||
SetByteValue(UNIT_FIELD_BYTES_1, 0, UNIT_STAND_STATE_STAND);
|
||||
SetByteValue(UNIT_FIELD_BYTES_2, 3, 0); // shapeshift
|
||||
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
||||
SetDisplayId(GetNativeDisplayId());
|
||||
|
||||
bool inworld = IsInWorld();
|
||||
|
||||
@@ -16244,7 +16230,6 @@ void Player::SaveToDB()
|
||||
CharacterDatabase.CommitTransaction();
|
||||
|
||||
// restore state (before aura apply, if aura remove flag then aura must set it ack by self)
|
||||
SetDisplayId(tmp_displayid);
|
||||
SetUInt32Value(UNIT_FIELD_BYTES_1, tmp_bytes);
|
||||
SetUInt32Value(UNIT_FIELD_BYTES_2, tmp_bytes2);
|
||||
SetUInt32Value(UNIT_FIELD_FLAGS, tmp_flags);
|
||||
@@ -16668,28 +16653,17 @@ void Player::SetFloatValueInDB(uint16 index, float value, uint64 guid)
|
||||
|
||||
void Player::Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair)
|
||||
{
|
||||
// 0 1 2 3 4
|
||||
QueryResult* result = CharacterDatabase.PQuery("SELECT data, race, class, playerBytes, playerBytes2 FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
|
||||
// 0
|
||||
QueryResult* result = CharacterDatabase.PQuery("SELECT playerBytes2 FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
|
||||
if(!result)
|
||||
return;
|
||||
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
Tokens tokens = StrSplit(fields[0].GetString(), " ");
|
||||
|
||||
PlayerInfo const* info = objmgr.GetPlayerInfo(fields[1].GetUInt8(), fields[2].GetUInt8());
|
||||
if(!info)
|
||||
return;
|
||||
|
||||
// TODO: do not access data field here
|
||||
SetUInt32ValueInArray(tokens, UNIT_FIELD_DISPLAYID, gender ? info->displayId_f : info->displayId_m);
|
||||
SetUInt32ValueInArray(tokens, UNIT_FIELD_NATIVEDISPLAYID, gender ? info->displayId_f : info->displayId_m);
|
||||
|
||||
uint32 player_bytes2 = fields[4].GetUInt32();
|
||||
uint32 player_bytes2 = fields[0].GetUInt32();
|
||||
player_bytes2 &= ~0xFF;
|
||||
player_bytes2 |= facialHair;
|
||||
|
||||
SaveValuesArrayInDB(tokens, guid);
|
||||
CharacterDatabase.PExecute("UPDATE characters SET gender = '%u', playerBytes = '%u', playerBytes2 = '%u' WHERE guid = '%u'", gender, skin | (face << 8) | (hairStyle << 16) | (hairColor << 24), player_bytes2, GUID_LOPART(guid));
|
||||
|
||||
delete result;
|
||||
@@ -17873,6 +17847,32 @@ void Player::InitDataForForm(bool reapplyMods)
|
||||
UpdateAttackPowerAndDamage(true);
|
||||
}
|
||||
|
||||
void Player::InitDisplayIds()
|
||||
{
|
||||
PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass());
|
||||
if(!info)
|
||||
{
|
||||
sLog.outError("Player %u has incorrect race/class pair. Can't init display ids.", GetGUIDLow());
|
||||
return;
|
||||
}
|
||||
|
||||
uint8 gender = getGender();
|
||||
switch(gender)
|
||||
{
|
||||
case GENDER_FEMALE:
|
||||
SetDisplayId(info->displayId_f );
|
||||
SetNativeDisplayId(info->displayId_f );
|
||||
break;
|
||||
case GENDER_MALE:
|
||||
SetDisplayId(info->displayId_m );
|
||||
SetNativeDisplayId(info->displayId_m );
|
||||
break;
|
||||
default:
|
||||
sLog.outError("Invalid gender %u for player",gender);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Return true is the bought item has a max count to force refresh of window by caller
|
||||
bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint8 bag, uint8 slot)
|
||||
{
|
||||
|
||||
@@ -1737,6 +1737,8 @@ class TRINITY_DLL_SPEC Player : public Unit
|
||||
static uint32 getFactionForRace(uint8 race);
|
||||
void setFactionForRace(uint8 race);
|
||||
|
||||
void InitDisplayIds();
|
||||
|
||||
bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
|
||||
bool RewardPlayerAndGroupAtKill(Unit* pVictim);
|
||||
void RewardPlayerAndGroupAtEvent(uint32 creature_id,WorldObject* pRewardSource);
|
||||
|
||||
@@ -2488,7 +2488,7 @@ void Spell::EffectUnlearnSpecialization( uint32 i )
|
||||
|
||||
_player->removeSpell(spellToUnlearn);
|
||||
|
||||
sLog.outDebug( "Spell: Player %u have unlearned spell %u from NpcGUID: %u", _player->GetGUIDLow(), spellToUnlearn, m_caster->GetGUIDLow() );
|
||||
sLog.outDebug( "Spell: Player %u has unlearned spell %u from NpcGUID: %u", _player->GetGUIDLow(), spellToUnlearn, m_caster->GetGUIDLow() );
|
||||
}
|
||||
|
||||
void Spell::EffectPowerDrain(uint32 i)
|
||||
@@ -3525,7 +3525,7 @@ void Spell::EffectLearnSpell(uint32 i)
|
||||
uint32 spellToLearn = ((m_spellInfo->Id==SPELL_ID_GENERIC_LEARN) || (m_spellInfo->Id==SPELL_ID_GENERIC_LEARN_PET)) ? damage : m_spellInfo->EffectTriggerSpell[i];
|
||||
player->learnSpell(spellToLearn,false);
|
||||
|
||||
sLog.outDebug( "Spell: Player %u have learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow() );
|
||||
sLog.outDebug( "Spell: Player %u has learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow() );
|
||||
}
|
||||
|
||||
void Spell::EffectDispel(uint32 i)
|
||||
|
||||
Reference in New Issue
Block a user