Core/Creatures: Allow disabling melee attacks for all creatures, not just the ones using SAI
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@@ -33,7 +33,7 @@
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SmartAI::SmartAI(Creature* creature, uint32 scriptId) : CreatureAI(creature, scriptId), _charmed(false), _followCreditType(0), _followArrivedTimer(0), _followCredit(0), _followArrivedEntry(0), _followDistance(0.f), _followAngle(0.f),
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_escortState(SMART_ESCORT_NONE), _escortNPCFlags(0), _escortInvokerCheckTimer(1000), _currentWaypointNode(0), _waypointReached(false), _waypointPauseTimer(0), _waypointPauseForced(false), _repeatWaypointPath(false),
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_OOCReached(false), _waypointPathEnded(false), _run(true), _evadeDisabled(false), _canAutoAttack(true), _canCombatMove(true), _invincibilityHPLevel(0), _despawnTime(0), _despawnState(0), _vehicleConditionsTimer(0),
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_OOCReached(false), _waypointPathEnded(false), _run(true), _evadeDisabled(false), _canCombatMove(true), _invincibilityHPLevel(0), _despawnTime(0), _despawnState(0), _vehicleConditionsTimer(0),
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_gossipReturn(false), _escortQuestId(0)
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{
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_vehicleConditions = sConditionMgr->HasConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE, creature->GetEntry());
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@@ -309,8 +309,7 @@ void SmartAI::UpdateAI(uint32 diff)
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if (!hasVictim)
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return;
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if (_canAutoAttack)
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DoMeleeAttackIfReady();
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DoMeleeAttackIfReady();
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}
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bool SmartAI::IsEscortInvokerInRange()
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@@ -594,11 +593,11 @@ void SmartAI::AttackStart(Unit* who)
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if (!IsAIControlled())
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{
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if (who)
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me->Attack(who, _canAutoAttack);
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me->Attack(who, true);
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return;
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}
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if (who && me->Attack(who, _canAutoAttack))
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if (who && me->Attack(who, true))
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{
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me->GetMotionMaster()->Clear(MOTION_PRIORITY_NORMAL);
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me->PauseMovement();
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