Replace tabs with spaces in more files.

--HG--
branch : trunk
This commit is contained in:
Paradox
2009-02-09 08:16:34 -05:00
parent b0694d7e5e
commit d230302b16
602 changed files with 41367 additions and 41366 deletions
+32 -32
View File
@@ -13,7 +13,7 @@
#define G3D_PLATFORM_H
/**
The version number of G3D in the form: MmmBB ->
The version number of G3D in the form: MmmBB ->
version M.mm [beta BB]
*/
#define G3D_VER 61000
@@ -30,11 +30,11 @@
# define G3D_DEBUG
#endif
#ifdef _MSC_VER
#ifdef _MSC_VER
#define G3D_WIN32
#elif defined(__MINGW32__)
#define G3D_WIN32
#define G3D_MINGW32
#define G3D_WIN32
#define G3D_MINGW32
#elif defined(__linux__)
#define G3D_LINUX
#elif defined(__OpenBSD__)
@@ -46,11 +46,11 @@
#elif defined(__APPLE__)
#define G3D_OSX
#else
#error Unknown platform
#error Unknown platform
#endif
// Default to compiling with SSE, but if you want to compile
// Default to compiling with SSE, but if you want to compile
// without installing SP5.0 and the Processor Pack on Windows, compile with NO_SSE
// defined (can be passed to the compiler command line with /D "NO_SSE")
#if !defined(NO_SSE)
@@ -59,7 +59,7 @@
#ifdef G3D_WIN32
// Turn off warnings about deprecated C routines (TODO: revisit)
# pragma warning (disable : 4996)
# pragma warning (disable : 4996)
#endif
// On g++, recognize cases where the -msse2 flag was not specified
@@ -107,14 +107,14 @@
#ifndef __GNUC__
#error G3D only supports the gcc compiler on OS X.
#endif
#if defined(__i386__)
#define G3D_OSX_INTEL
#elif defined(__PPC__)
#define G3D_OSX_PPC
#else
#define G3D_OSX_UNKNOWN
#endif
#if defined(__i386__)
#define G3D_OSX_INTEL
#elif defined(__PPC__)
#define G3D_OSX_PPC
#else
#define G3D_OSX_UNKNOWN
#endif
# ifndef __cdecl
# define __cdecl __attribute__((cdecl))
@@ -134,10 +134,10 @@
#ifdef G3D_WIN32
// Microsoft Visual C++ 7.1 _MSC_VER = 1310
// Microsoft Visual C++ 7.0 _MSC_VER = 1300
// Microsoft Visual C++ 6.0 _MSC_VER = 1200
// Microsoft Visual C++ 5.0 _MSC_VER = 1100
// Microsoft Visual C++ 7.1 _MSC_VER = 1310
// Microsoft Visual C++ 7.0 _MSC_VER = 1300
// Microsoft Visual C++ 6.0 _MSC_VER = 1200
// Microsoft Visual C++ 5.0 _MSC_VER = 1100
// Old versions of MSVC (6.0 and previous) don't
// support C99 for loop scoping rules. This fixes them.
@@ -165,10 +165,10 @@
// TODO: remove
# pragma warning (disable : 4244)
# if defined(_MSC_VER) && (_MSC_VER <= 1200)
// VC6 std:: has signed problems in it
# pragma warning (disable : 4018)
# endif
# if defined(_MSC_VER) && (_MSC_VER <= 1200)
// VC6 std:: has signed problems in it
# pragma warning (disable : 4018)
# endif
# define ZLIB_WINAPI
@@ -177,15 +177,15 @@
# define restrict
# endif
# define G3D_CHECK_PRINTF_ARGS
# define G3D_CHECK_PRINTF_ARGS
# define G3D_CHECK_VPRINTF_ARGS
# define G3D_CHECK_PRINTF_METHOD_ARGS
# define G3D_CHECK_PRINTF_METHOD_ARGS
# define G3D_CHECK_VPRINTF_METHOD_ARGS
// On MSVC, we need to link against the multithreaded DLL version of
// the C++ runtime because that is what SDL and ZLIB are compiled
// against. This is not the default for MSVC, so we set the following
// defines to force correct linking.
// defines to force correct linking.
//
// For documentation on compiler options, see:
// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/_core_.2f.md.2c_2f.ml.2c_2f.mt.2c_2f.ld.asp
@@ -195,16 +195,16 @@
#if 0 //ignore that for Trinity
// DLL runtime
#ifndef _DLL
#define _DLL
#define _DLL
#endif
// Multithreaded runtime
#ifndef _MT
#define _MT 1
#define _MT 1
#endif
// Ensure that we aren't forced into the static lib
#ifdef _STATIC_CPPLIB
#undef _STATIC_CPPLIB
#undef _STATIC_CPPLIB
#endif
#endif
@@ -228,7 +228,7 @@
// zlib and SDL were linked against the release MSVCRT; force
// the debug version.
#pragma comment(linker, "/NODEFAULTLIB:MSVCRT.LIB")
# endif
# endif
# ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN 1
@@ -252,11 +252,11 @@
# pragma warning (disable : 4018)
# endif
/**
/**
@def STR(expression)
Creates a string from the expression. Frequently used with G3D::Shader
to express shading programs inline.
to express shading programs inline.
<CODE>STR(this becomes a string)<PRE> evaluates the same as <CODE>"this becomes a string"</CODE>
*/