Replace tabs with spaces in more files.

--HG--
branch : trunk
This commit is contained in:
Paradox
2009-02-09 08:16:34 -05:00
parent b0694d7e5e
commit d230302b16
602 changed files with 41367 additions and 41366 deletions
+31 -31
View File
@@ -1,11 +1,11 @@
/**
@file g3dmath.h
Math util class.
@maintainer Morgan McGuire, [email protected]
@cite highestBit by Jukka Liimatta
@created 2001-06-02
@edited 2006-01-16
@@ -32,7 +32,7 @@
/*These defines enable functionality introduced with the 1999 ISO C
**standard. They must be defined before the inclusion of math.h to
**engage them. If optimisation is enabled, these functions will be
**engage them. If optimisation is enabled, these functions will be
**inlined. With optimisation switched off, you have to link in the
**maths library using -lm.
*/
@@ -52,19 +52,19 @@
namespace G3D {
#if defined(_MSC_VER)
#if !defined(_WIN64)
/**
Win32 implementation of the C99 fast rounding routines.
@cite routines are
Copyright (C) 2001 Erik de Castro Lopo <erikd AT mega-nerd DOT com>
Permission to use, copy, modify, distribute, and sell this file for any
purpose is hereby granted without fee, provided that the above copyright
Permission to use, copy, modify, distribute, and sell this file for any
purpose is hereby granted without fee, provided that the above copyright
and this permission notice appear in all copies. No representations are
made about the suitability of this software for any purpose. It is
made about the suitability of this software for any purpose. It is
provided "as is" without express or implied warranty.
*/
@@ -115,13 +115,13 @@ inline const double& inf() {
// We already have <limits> included but
// not using it in older gcc for safe compilations
#if (__GNUC__ == 2)
#if (__GNUC__ == 2)
static const double i = 1.0/sin(0.0);
#else
// double is a standard type and should have infinity
static const double i = std::numeric_limits<double>::infinity();
#endif
return i;
return i;
}
/** Returns a reference to a static double.
@@ -137,7 +137,7 @@ inline const double& nan() {
// double is a standard type and should have quiet NaN
static const double n = std::numeric_limits<double>::quiet_NaN();
#endif
return n;
return n;
}
/** Returns a reference to a static double. Use instead of G3D_PI. */
@@ -168,24 +168,24 @@ inline const double& twoPi() {
@deprecated Use G3D::twoPi() instead. */
#define G3D_TWO_PI (6.283185)
typedef signed char int8;
typedef unsigned char uint8;
typedef short int16;
typedef unsigned short uint16;
typedef int int32;
typedef unsigned int uint32;
typedef signed char int8;
typedef unsigned char uint8;
typedef short int16;
typedef unsigned short uint16;
typedef int int32;
typedef unsigned int uint32;
#ifdef _MSC_EXTENSIONS
typedef __int64 int64;
typedef __int64 int64;
typedef unsigned __int64 uint64;
#else
typedef long long int64;
typedef long long int64;
typedef unsigned long long uint64;
#endif
typedef unsigned int uint;
typedef float float32;
typedef double float64;
typedef float float32;
typedef double float64;
int iAbs(int iValue);
int iCeil(double fValue);
@@ -226,7 +226,7 @@ inline int iSign(float f) {
}
/**
/**
Fast round to integer using the lrint routine.
Typically 6x faster than casting to integer.
*/
@@ -234,7 +234,7 @@ inline int iRound(double fValue) {
return lrint(fValue);
}
/**
/**
Fast round to integer using the lrint routine.
Typically 6x faster than casting to integer.
*/
@@ -273,7 +273,7 @@ bool isNaN(double x);
*/
int iMod3(int x);
/**
/**
[0, 1]
@deprecated use uniformRandom()
*/
@@ -297,7 +297,7 @@ double symmetricRandom ();
float uniformRandom(float low = 0.0f, float hi = 1.0f);
/**
Normally distributed random number.
Normally distributed random number.
*/
float gaussRandom(float mean = 0.0f, float stdev = 1.0f);
@@ -360,7 +360,7 @@ double distance(double x, double y, double z);
the left. -1 means the number was 0.
@cite Based on code by [email protected]
*/
*/
int highestBit(uint32 x);
/**
@@ -370,8 +370,8 @@ int highestBit(uint32 x);
*/
bool fuzzyEq(double a, double b);
/** True if a is definitely not equal to b.
Guaranteed false if a == b.
/** True if a is definitely not equal to b.
Guaranteed false if a == b.
Possibly false when a != b.*/
bool fuzzyNe(double a, double b);
@@ -415,7 +415,7 @@ inline float SSErsq(float x) {
/**
Return the next power of 2 higher than the input
If the input is already a power of 2, the output will be the same
If the input is already a power of 2, the output will be the same
as the input.
*/
int ceilPow2(unsigned int in);