Replace tabs with spaces in more files.

--HG--
branch : trunk
This commit is contained in:
Paradox
2009-02-09 08:16:34 -05:00
parent b0694d7e5e
commit d230302b16
602 changed files with 41367 additions and 41366 deletions
+22 -22
View File
@@ -1,10 +1,10 @@
/**
@file Ray.h
Ray class
@maintainer Morgan McGuire, [email protected]
@created 2002-07-12
@edited 2006-02-21
*/
@@ -142,7 +142,7 @@ public:
return intersectionTime(vert0, vert1, vert2, vert1 - vert0, vert2 - vert0, w0, w1, w2);
}
/* One-sided triangle
/* One-sided triangle
*/
inline float intersectionTime(const Triangle& triangle) const {
return intersectionTime(
@@ -189,7 +189,7 @@ public:
#define SUB(dest,v1,v2) \
dest[0]=v1[0]-v2[0]; \
dest[1]=v1[1]-v2[1]; \
dest[2]=v1[2]-v2[2];
dest[2]=v1[2]-v2[2];
inline float Ray::intersectionTime(
const Vector3& vert0,
@@ -205,41 +205,41 @@ inline float Ray::intersectionTime(
float u, v;
float tvec[3], pvec[3], qvec[3];
// begin calculating determinant - also used to calculate U parameter
CROSS(pvec, direction, edge2);
// if determinant is near zero, ray lies in plane of triangle
const float det = DOT(edge1, pvec);
if (det < EPSILON) {
return (float)inf();
}
// calculate distance from vert0 to ray origin
SUB(tvec, origin, vert0);
// calculate U parameter and test bounds
u = DOT(tvec, pvec);
if ((u < 0.0f) || (u > det)) {
// Hit the plane outside the triangle
return (float)inf();
}
// prepare to test V parameter
CROSS(qvec, tvec, edge1);
// calculate V parameter and test bounds
v = DOT(direction, qvec);
if ((v < 0.0f) || (u + v > det)) {
// Hit the plane outside the triangle
return (float)inf();
}
// Case where we don't need correct (u, v):
const float t = DOT(edge2, qvec);
if (t >= 0.0f) {
// Note that det must be positive
return t / det;
@@ -270,36 +270,36 @@ inline float Ray::intersectionTime(
// begin calculating determinant - also used to calculate U parameter
CROSS(pvec, direction, edge2);
// if determinant is near zero, ray lies in plane of triangle
const float det = DOT(edge1, pvec);
if (det < EPSILON) {
return (float)inf();
}
// calculate distance from vert0 to ray origin
SUB(tvec, origin, vert0);
// calculate U parameter and test bounds
u = DOT(tvec, pvec);
if ((u < 0.0f) || (u > det)) {
// Hit the plane outside the triangle
return (float)inf();
}
// prepare to test V parameter
CROSS(qvec, tvec, edge1);
// calculate V parameter and test bounds
v = DOT(direction, qvec);
if ((v < 0.0f) || (u + v > det)) {
// Hit the plane outside the triangle
return (float)inf();
}
float t = DOT(edge2, qvec);
if (t >= 0) {
const float inv_det = 1.0f / det;
t *= inv_det;