Replace tabs with spaces in more files.

--HG--
branch : trunk
This commit is contained in:
Paradox
2009-02-09 08:16:34 -05:00
parent b0694d7e5e
commit d230302b16
602 changed files with 41367 additions and 41366 deletions
+23 -23
View File
@@ -1,10 +1,10 @@
/**
@file Box.h
Box class
@maintainer Morgan McGuire, [email protected]
@cite Portions based on Dave Eberly's Magic Software Library at <A HREF="http://www.magic-software.com">http://www.magic-software.com</A>
@created 2001-06-02
@edited 2006-01-05
@@ -26,7 +26,7 @@ namespace G3D {
class CoordinateFrame;
/**
An arbitrary 3D box, useful as a bounding box.
An arbitrary 3D box, useful as a bounding box.
To construct a box from a coordinate frame, center and extent, use the idiom:
@@ -43,7 +43,7 @@ private:
/**
<PRE>
3 2 7 6
0 1 4 5
front back (seen through front)
@@ -55,7 +55,7 @@ private:
Unit axes.
*/
Vector3 _axis[3];
Vector3 _center;
/**
@@ -88,7 +88,7 @@ public:
/**
Returns the object to world transformation for
Returns the object to world transformation for
this box. localFrame().worldToObject(...) takes
objects into the space where the box axes are
(1,0,0), (0,1,0), (0,0,1). Note that there
@@ -156,40 +156,40 @@ public:
Vector3& v3) const;
/**
@deprecated Use culledBy(Array<Plane>&)
@deprecated Use culledBy(Array<Plane>&)
*/
bool culledBy(
const class Plane* plane,
int numPlanes,
int32& cullingPlaneIndex,
const uint32 testMask,
int32& cullingPlaneIndex,
const uint32 testMask,
uint32& childMask) const;
/**
@deprecated Use culledBy(Array<Plane>&)
@deprecated Use culledBy(Array<Plane>&)
*/
bool culledBy(
const class Plane* plane,
int numPlanes,
int32& cullingPlaneIndex = dummy,
const uint32 testMask = -1) const;
int32& cullingPlaneIndex = dummy,
const uint32 testMask = -1) const;
/**
/**
See AABox::culledBy
*/
bool culledBy(
const Array<Plane>& plane,
int32& cullingPlaneIndex,
const uint32 testMask,
*/
bool culledBy(
const Array<Plane>& plane,
int32& cullingPlaneIndex,
const uint32 testMask,
uint32& childMask) const;
/**
Conservative culling test that does not produce a mask for children.
*/
bool culledBy(
const Array<Plane>& plane,
int32& cullingPlaneIndex = dummy,
const uint32 testMask = -1) const;
bool culledBy(
const Array<Plane>& plane,
int32& cullingPlaneIndex = dummy,
const uint32 testMask = -1) const;
bool contains(
const Vector3& point) const;