*Cleanup
--HG-- branch : trunk
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-2
@@ -1645,8 +1645,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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// Threat related methods
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bool CanHaveThreatList() const;
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void AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellEntry const *threatSpell = NULL);
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float ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL);
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void AddThreat(Unit* pVictim, float fThreat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellEntry const *threatSpell = NULL);
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float ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL);
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void DeleteThreatList();
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void TauntApply(Unit* pVictim);
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void TauntFadeOut(Unit *taunter);
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