*Cleanup
--HG-- branch : trunk
This commit is contained in:
+35
-35
@@ -1347,7 +1347,7 @@ void Aura::HandleAuraSpecificMods(bool apply)
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{
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if (Unit * caster = GetCaster())
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{
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if (caster->GetTypeId()==TYPEID_PLAYER && ((Player*)caster)->isHonorOrXPTarget(m_target))
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if (caster->GetTypeId() == TYPEID_PLAYER && ((Player*)caster)->isHonorOrXPTarget(m_target))
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caster->CastSpell(m_target, 18662, true, NULL, GetPartAura(0));
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}
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}
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@@ -2349,7 +2349,7 @@ void AuraEffect::TriggerSpell()
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case 17949:
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case 27252:
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{
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if (caster->GetTypeId()!=TYPEID_PLAYER)
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if (caster->GetTypeId() != TYPEID_PLAYER)
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return;
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Item* item = ((Player*)caster)->GetWeaponForAttack(BASE_ATTACK);
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if (!item)
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@@ -2815,11 +2815,11 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount)
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}
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return;
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case 46699: // Requires No Ammo
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if(m_target->GetTypeId()==TYPEID_PLAYER)
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if(m_target->GetTypeId() == TYPEID_PLAYER)
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((Player*)m_target)->RemoveAmmo(); // not use ammo and not allow use
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return;
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case 52916: // Honor Among Thieves
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if(m_target->GetTypeId()==TYPEID_PLAYER)
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if(m_target->GetTypeId() == TYPEID_PLAYER)
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if (Unit * target = ObjectAccessor::GetUnit(*m_target,((Player*)m_target)->GetComboTarget()))
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m_target->CastSpell(target, 51699, true);
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return;
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@@ -3100,7 +3100,7 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount)
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if (!Real && !changeAmount)
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break;
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// Pain and Suffering
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if( m_spellProto->SpellIconID == 2874 && m_target->GetTypeId()==TYPEID_PLAYER )
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if( m_spellProto->SpellIconID == 2874 && m_target->GetTypeId() == TYPEID_PLAYER )
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{
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if(apply)
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{
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@@ -3163,7 +3163,7 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount)
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}
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}
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// Predatory Strikes
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if(m_target->GetTypeId()==TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563)
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if(m_target->GetTypeId() == TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563)
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{
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((Player*)m_target)->UpdateAttackPowerAndDamage();
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return;
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@@ -3234,7 +3234,7 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount)
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return;
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}
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if(GetEffIndex()==0 && m_target->GetTypeId()==TYPEID_PLAYER)
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if(GetEffIndex()==0 && m_target->GetTypeId() == TYPEID_PLAYER)
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{
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SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
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if(saBounds.first != saBounds.second)
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@@ -3275,7 +3275,7 @@ void AuraEffect::HandleAuraMounted(bool apply, bool Real, bool /*changeAmount*/)
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}
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uint32 team = 0;
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if (m_target->GetTypeId()==TYPEID_PLAYER)
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if (m_target->GetTypeId() == TYPEID_PLAYER)
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team = ((Player*)m_target)->GetTeam();
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uint32 display_id = objmgr.ChooseDisplayId(team,ci);
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@@ -3351,7 +3351,7 @@ void AuraEffect::HandleAuraHover(bool apply, bool Real, bool /*changeAmount*/)
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void AuraEffect::HandleWaterBreathing(bool apply, bool Real, bool /*changeAmount*/)
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{
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// update timers in client
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if(m_target->GetTypeId()==TYPEID_PLAYER)
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if(m_target->GetTypeId() == TYPEID_PLAYER)
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((Player*)m_target)->UpdateMirrorTimers();
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}
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@@ -3582,7 +3582,7 @@ void AuraEffect::HandleAuraModShapeshift(bool apply, bool Real, bool changeAmoun
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// add/remove the shapeshift aura's boosts
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HandleShapeshiftBoosts(apply);
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if(m_target->GetTypeId()==TYPEID_PLAYER)
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if(m_target->GetTypeId() == TYPEID_PLAYER)
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((Player*)m_target)->InitDataForForm();
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if(m_target->getClass() == CLASS_DRUID)
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@@ -3606,7 +3606,7 @@ void AuraEffect::HandleAuraModShapeshift(bool apply, bool Real, bool changeAmoun
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m_target->HandleAuraEffect(aurEff, false);
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}
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}
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if (m_target->GetTypeId()==TYPEID_PLAYER)
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if (m_target->GetTypeId() == TYPEID_PLAYER)
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{
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SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form);
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// Learn spells for shapeshift form - no need to send action bars or add spells to spellbook
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@@ -3630,7 +3630,7 @@ void AuraEffect::HandleAuraTransform(bool apply, bool Real, bool /*changeAmount*
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if(GetMiscValue()==0)
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{
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// player applied only
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if (m_target->GetTypeId()!=TYPEID_PLAYER)
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if (m_target->GetTypeId() != TYPEID_PLAYER)
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return;
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switch (GetId())
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@@ -3769,7 +3769,7 @@ void AuraEffect::HandleAuraTransform(bool apply, bool Real, bool /*changeAmount*
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if(CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id))
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{
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uint32 team = 0;
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if (m_target->GetTypeId()==TYPEID_PLAYER)
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if (m_target->GetTypeId() == TYPEID_PLAYER)
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team = ((Player*)m_target)->GetTeam();
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uint32 display_id = objmgr.ChooseDisplayId(team,ci);
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@@ -3877,7 +3877,7 @@ void AuraEffect::HandleFarSight(bool apply, bool Real, bool /*changeAmount*/)
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void AuraEffect::HandleAuraTrackCreatures(bool apply, bool Real, bool /*changeAmount*/)
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{
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if(m_target->GetTypeId()!=TYPEID_PLAYER)
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if(m_target->GetTypeId() != TYPEID_PLAYER)
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return;
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m_target->SetUInt32Value(PLAYER_TRACK_CREATURES, apply ? ((uint32)1)<<(GetMiscValue()-1) : 0 );
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@@ -3885,7 +3885,7 @@ void AuraEffect::HandleAuraTrackCreatures(bool apply, bool Real, bool /*changeAm
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void AuraEffect::HandleAuraTrackResources(bool apply, bool Real, bool /*changeAmount*/)
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{
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if(m_target->GetTypeId()!=TYPEID_PLAYER)
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if(m_target->GetTypeId() != TYPEID_PLAYER)
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return;
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m_target->SetUInt32Value(PLAYER_TRACK_RESOURCES, apply ? ((uint32)1)<<(GetMiscValue()-1): 0 );
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@@ -3893,7 +3893,7 @@ void AuraEffect::HandleAuraTrackResources(bool apply, bool Real, bool /*changeAm
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void AuraEffect::HandleAuraTrackStealthed(bool apply, bool Real, bool /*changeAmount*/)
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{
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if(m_target->GetTypeId()!=TYPEID_PLAYER)
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if(m_target->GetTypeId() != TYPEID_PLAYER)
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return;
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m_target->ApplyModFlag(PLAYER_FIELD_BYTES,PLAYER_FIELD_BYTE_TRACK_STEALTHED,apply);
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@@ -4072,7 +4072,7 @@ void AuraEffect::HandleModStealth(bool apply, bool Real, bool /*changeAmount*/)
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m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
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m_target->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
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if(m_target->GetTypeId()==TYPEID_PLAYER)
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if(m_target->GetTypeId() == TYPEID_PLAYER)
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m_target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
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// apply only if not in GM invisibility (and overwrite invisibility state)
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@@ -4082,7 +4082,7 @@ void AuraEffect::HandleModStealth(bool apply, bool Real, bool /*changeAmount*/)
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else if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH)) // if last SPELL_AURA_MOD_STEALTH
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{
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m_target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
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if(m_target->GetTypeId()==TYPEID_PLAYER)
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if(m_target->GetTypeId() == TYPEID_PLAYER)
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m_target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
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if(m_target->GetVisibility() != VISIBILITY_OFF)
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@@ -4101,7 +4101,7 @@ void AuraEffect::HandleInvisibility(bool apply, bool Real, bool /*changeAmount*/
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m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
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// apply glow vision
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if(m_target->GetTypeId()==TYPEID_PLAYER)
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if(m_target->GetTypeId() == TYPEID_PLAYER)
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m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
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m_target->SetToNotify();
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@@ -4141,7 +4141,7 @@ void AuraEffect::HandleInvisibilityDetect(bool apply, bool Real, bool /*changeAm
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for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
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m_target->m_detectInvisibilityMask |= (1 << GetMiscValue());
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}
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if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
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if(Real && m_target->GetTypeId() == TYPEID_PLAYER)
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m_target->SetToNotify();
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}
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@@ -4302,7 +4302,7 @@ void AuraEffect::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real, bool ch
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m_target->SendMessageToSet(&data, true);
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//Players on flying mounts must be immune to polymorph
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if (m_target->GetTypeId()==TYPEID_PLAYER)
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if (m_target->GetTypeId() == TYPEID_PLAYER)
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m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply);
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// Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
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@@ -4538,7 +4538,7 @@ void AuraEffect::HandleAuraProcTriggerSpell(bool apply, bool Real, bool /*change
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if(!Real)
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return;
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// Elemental oath - "while Clearcasting from Elemental Focus is active, you deal 5%/10% more spell damage."
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if (m_target->GetTypeId()==TYPEID_PLAYER && (GetId() == 51466 || GetId() == 51470))
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if (m_target->GetTypeId() == TYPEID_PLAYER && (GetId() == 51466 || GetId() == 51470))
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{
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if (apply)
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{
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@@ -5074,7 +5074,7 @@ void AuraEffect::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/,
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void AuraEffect::HandleAuraModParryPercent(bool /*apply*/, bool Real, bool /*changeAmount*/)
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{
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if(m_target->GetTypeId()!=TYPEID_PLAYER)
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if(m_target->GetTypeId() != TYPEID_PLAYER)
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return;
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((Player*)m_target)->UpdateParryPercentage();
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@@ -5082,7 +5082,7 @@ void AuraEffect::HandleAuraModParryPercent(bool /*apply*/, bool Real, bool /*cha
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void AuraEffect::HandleAuraModDodgePercent(bool /*apply*/, bool Real, bool /*changeAmount*/)
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{
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if(m_target->GetTypeId()!=TYPEID_PLAYER)
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if(m_target->GetTypeId() != TYPEID_PLAYER)
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return;
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((Player*)m_target)->UpdateDodgePercentage();
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@@ -5091,7 +5091,7 @@ void AuraEffect::HandleAuraModDodgePercent(bool /*apply*/, bool Real, bool /*cha
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void AuraEffect::HandleAuraModBlockPercent(bool /*apply*/, bool Real, bool /*changeAmount*/)
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{
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if(m_target->GetTypeId()!=TYPEID_PLAYER)
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if(m_target->GetTypeId() != TYPEID_PLAYER)
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return;
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((Player*)m_target)->UpdateBlockPercentage();
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@@ -5104,7 +5104,7 @@ void AuraEffect::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real, bool cha
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if(!Real && !changeAmount)
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return;
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if(m_target->GetTypeId()!=TYPEID_PLAYER)
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if(m_target->GetTypeId() != TYPEID_PLAYER)
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return;
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((Player*)m_target)->UpdateManaRegen();
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@@ -5112,7 +5112,7 @@ void AuraEffect::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real, bool cha
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void AuraEffect::HandleAuraModWeaponCritPercent(bool apply, bool Real, bool changeAmount)
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{
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if(m_target->GetTypeId()!=TYPEID_PLAYER)
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if(m_target->GetTypeId() != TYPEID_PLAYER)
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return;
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// apply item specific bonuses for already equipped weapon
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@@ -5308,7 +5308,7 @@ void AuraEffect::HandleAuraModAttackPowerOfArmor(bool /*apply*/, bool Real, bool
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void AuraEffect::HandleModDamageDone(bool apply, bool Real, bool changeAmount)
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{
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// apply item specific bonuses for already equipped weapon
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if((Real || changeAmount) && m_target->GetTypeId()==TYPEID_PLAYER)
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if((Real || changeAmount) && m_target->GetTypeId() == TYPEID_PLAYER)
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{
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for (int i = 0; i < MAX_ATTACK; ++i)
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if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
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@@ -5390,7 +5390,7 @@ void AuraEffect::HandleModDamagePercentDone(bool apply, bool Real, bool changeAm
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sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", GetMiscValue(), m_amount > 0);
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// apply item specific bonuses for already equipped weapon
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if((Real || changeAmount) && m_target->GetTypeId()==TYPEID_PLAYER)
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if((Real || changeAmount) && m_target->GetTypeId() == TYPEID_PLAYER)
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{
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for (int i = 0; i < MAX_ATTACK; ++i)
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if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
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@@ -5511,7 +5511,7 @@ void AuraEffect::HandleAuraAllowOnlyAbility(bool apply, bool Real, bool /*change
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if(!apply && m_target->HasAuraType(SPELL_AURA_ALLOW_ONLY_ABILITY))
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return;
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if(m_target->GetTypeId()==TYPEID_PLAYER)
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if(m_target->GetTypeId() == TYPEID_PLAYER)
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{
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if (apply)
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m_target->SetFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY);
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@@ -5715,7 +5715,7 @@ void AuraEffect::HandleSpiritOfRedemption( bool apply, bool Real , bool /*change
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// prepare spirit state
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if(apply)
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{
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if(m_target->GetTypeId()==TYPEID_PLAYER)
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if(m_target->GetTypeId() == TYPEID_PLAYER)
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{
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// disable breath/etc timers
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((Player*)m_target)->StopMirrorTimers();
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@@ -5847,7 +5847,7 @@ void AuraEffect::PeriodicTick()
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//As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
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// Reduce dot damage from resilience for players
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if (m_target->GetTypeId()==TYPEID_PLAYER)
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if (m_target->GetTypeId() == TYPEID_PLAYER)
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pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
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pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, m_spellProto);
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@@ -5914,7 +5914,7 @@ void AuraEffect::PeriodicTick()
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//As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
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// Reduce dot damage from resilience for players
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if (m_target->GetTypeId()==TYPEID_PLAYER)
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if (m_target->GetTypeId() == TYPEID_PLAYER)
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pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
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pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, m_spellProto);
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@@ -6042,7 +6042,7 @@ void AuraEffect::PeriodicTick()
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if(m_target!=pCaster && GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_HEALTH_FUNNEL)
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{
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uint32 dmg = spellProto->manaPerSecond;
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if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId()==TYPEID_PLAYER)
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if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId() == TYPEID_PLAYER)
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{
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pCaster->RemoveAurasDueToSpell(GetId());
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@@ -6922,7 +6922,7 @@ void AuraEffect::HandlePhase(bool apply, bool Real, bool /*changeAmount*/)
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// no-phase is also phase state so same code for apply and remove
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// phase auras normally not expected at BG but anyway better check
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if(m_target->GetTypeId()==TYPEID_PLAYER)
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if(m_target->GetTypeId() == TYPEID_PLAYER)
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{
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// drop flag at invisible in bg
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if(((Player*)m_target)->InBattleGround())
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