*Cleanup
--HG-- branch : trunk
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+4
-4
@@ -13130,7 +13130,7 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver )
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uint32 limittime = pQuest->GetLimitTime();
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// shared timed quest
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if(questGiver && questGiver->GetTypeId()==TYPEID_PLAYER)
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if(questGiver && questGiver->GetTypeId() == TYPEID_PLAYER)
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limittime = ((Player*)questGiver)->getQuestStatusMap()[quest_id].m_timer / IN_MILISECONDS;
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AddTimedQuest( quest_id );
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@@ -19004,7 +19004,7 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool
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if (!m_seer->IsWithinDistInMap(u, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
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return false;
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}
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else if(u->GetTypeId()==TYPEID_PLAYER) // distance for show player
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else if(u->GetTypeId() == TYPEID_PLAYER) // distance for show player
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{
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// Players far than max visible distance for player or not in our map are not visible too
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if (!at_same_transport && !m_seer->IsWithinDistInMap(u, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
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@@ -19052,7 +19052,7 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool
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// player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
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if(!m_mover->canDetectInvisibilityOf(u))
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if(!(u->GetTypeId()==TYPEID_PLAYER && !IsHostileTo(u) && IsGroupVisibleFor(((Player*)u))))
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if(!(u->GetTypeId() == TYPEID_PLAYER && !IsHostileTo(u) && IsGroupVisibleFor(((Player*)u))))
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return false;
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}
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@@ -19065,7 +19065,7 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool
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if(!isAlive())
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detect = false;
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if(m_DetectInvTimer < 300 || !HaveAtClient(u))
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if(!(u->GetTypeId()==TYPEID_PLAYER && !IsHostileTo(u) && IsGroupVisibleFor(((Player*)u))))
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if(!(u->GetTypeId() == TYPEID_PLAYER && !IsHostileTo(u) && IsGroupVisibleFor(((Player*)u))))
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if(!detect || !m_mover->canDetectStealthOf(u, GetDistance(u)))
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return false;
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}
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