*Cleanup
--HG-- branch : trunk
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@@ -166,7 +166,7 @@ inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target)
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return;
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//Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
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if( target->GetTypeId()==TYPEID_PLAYER && target != i_check && (((Player*)target)->isGameMaster() || ((Player*)target)->GetVisibility()==VISIBILITY_OFF) )
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if( target->GetTypeId() == TYPEID_PLAYER && target != i_check && (((Player*)target)->isGameMaster() || ((Player*)target)->GetVisibility()==VISIBILITY_OFF) )
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return;
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if (i_dynobject.IsAffecting(target))
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@@ -190,7 +190,7 @@ inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target)
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if(!i_check->IsFriendlyTo(target))
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return;
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}
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else if( i_check->GetTypeId()==TYPEID_PLAYER )
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else if( i_check->GetTypeId() == TYPEID_PLAYER )
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{
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if (i_check->IsFriendlyTo( target ))
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return;
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