Core/DataStores: Updated db2 structures to 7.2.0
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@@ -5524,7 +5524,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
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return true;
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}
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// Seed of Corruption (Mobs cast) - no die req
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if (!dummySpell->SpellFamilyFlags && dummySpell->SpellIconID == 1932)
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if (!dummySpell->SpellFamilyFlags && dummySpell->IconFileDataId == 136193)
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{
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// if damage is more than need deal finish spell
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if (triggeredByAura->GetAmount() <= int32(damage))
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