Fix ConditionScript, AreatriggerScript and AuctionHouseScript hook functions.

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-08-14 11:00:13 +02:00
parent 075a4525d7
commit d201cdd72c
+6 -6
View File
@@ -486,7 +486,7 @@ class AreaTriggerScript : public ScriptObject
bool IsDatabaseBound() const { return true; } bool IsDatabaseBound() const { return true; }
// Called when the area trigger is activated by a player. // Called when the area trigger is activated by a player.
bool OnTrigger(Player* player, AreaTriggerEntry const* trigger) { return false; } virtual bool OnTrigger(Player* player, AreaTriggerEntry const* trigger) { return false; }
}; };
class BattlegroundScript : public ScriptObject class BattlegroundScript : public ScriptObject
@@ -552,16 +552,16 @@ class AuctionHouseScript : public ScriptObject
public: public:
// Called when an auction is added to an auction house. // Called when an auction is added to an auction house.
void OnAuctionAdd(AuctionHouseObject* ah, AuctionEntry* entry) { } virtual void OnAuctionAdd(AuctionHouseObject* ah, AuctionEntry* entry) { }
// Called when an auction is removed from an auction house. // Called when an auction is removed from an auction house.
void OnAuctionRemove(AuctionHouseObject* ah, AuctionEntry* entry) { } virtual void OnAuctionRemove(AuctionHouseObject* ah, AuctionEntry* entry) { }
// Called when an auction was succesfully completed. // Called when an auction was succesfully completed.
void OnAuctionSuccessful(AuctionHouseObject* ah, AuctionEntry* entry) { } virtual void OnAuctionSuccessful(AuctionHouseObject* ah, AuctionEntry* entry) { }
// Called when an auction expires. // Called when an auction expires.
void OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry) { } virtual void OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry) { }
}; };
class ConditionScript : public ScriptObject class ConditionScript : public ScriptObject
@@ -575,7 +575,7 @@ class ConditionScript : public ScriptObject
bool IsDatabaseBound() const { return true; } bool IsDatabaseBound() const { return true; }
// Called when a single condition is checked for a player. // Called when a single condition is checked for a player.
bool OnConditionCheck(Condition* condition, Player* player, Unit* targetOverride) { return true; } virtual bool OnConditionCheck(Condition* condition, Player* player, Unit* targetOverride) { return true; }
}; };
class VehicleScript : public ScriptObject class VehicleScript : public ScriptObject