Initial Commit for client version change to 4.2.2 (14545)
- added known opcodes (handlers are commented till not updated) - added bitstream support to bytebuffer - updated realm auth for 14545 - updated world auth - fixed char_enum,create,delete handlers - added DB2 reader - added opcode logging to debuglogmask (ignores loglevel) - fixed compile in win64, others not yet tested - using db2 values for item models at char_enum to prevent client crash Lots of Thanks to All SingularityCore Members
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@@ -45,6 +45,8 @@
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#include "ScriptMgr.h"
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#include "SpellScript.h"
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#include "PoolMgr.h"
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#include "DB2Structure.h"
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#include "DB2Stores.h"
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ScriptMapMap sQuestEndScripts;
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ScriptMapMap sQuestStartScripts;
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@@ -2253,7 +2255,7 @@ void ObjectMgr::LoadItemTemplates()
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// Checks
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ItemEntry const* dbcitem = sItemStore.LookupEntry(entry);
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/*ItemEntry const* dbcitem = sItemStore.LookupEntry(entry);
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if (dbcitem)
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{
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@@ -2297,7 +2299,7 @@ void ObjectMgr::LoadItemTemplates()
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}
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else
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sLog->outErrorDb("Item (Entry: %u) does not exist in item.dbc! (not correct id?).", entry);
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sLog->outErrorDb("Item (Entry: %u) does not exist in item.dbc! (not correct id?).", entry);*/
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if (itemTemplate.Class >= MAX_ITEM_CLASS)
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{
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