*Fix the bug that proc stun aura is applied on self.
--HG-- branch : trunk
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@@ -1006,6 +1006,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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void CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem= NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
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void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem = NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
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void CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem = NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
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void AddAura(uint32 spellId, Unit *target);
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bool IsDamageToThreatSpell(SpellEntry const * spellInfo) const;
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