Code style (game + scripts only):
"if(" --> "if ("
--HG--
branch : trunk
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@@ -281,7 +281,7 @@ struct mob_enslaved_netherwing_drakeAI : public ScriptedAI
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dz += 20; // so it's in the air, not ground*/
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Position pos;
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if(Unit* EscapeDummy = me->FindNearestCreature(CREATURE_ESCAPE_DUMMY, 30))
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if (Unit* EscapeDummy = me->FindNearestCreature(CREATURE_ESCAPE_DUMMY, 30))
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EscapeDummy->GetPosition(&pos);
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else
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{
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