Code style (game + scripts only):

"if(" --> "if ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:14:10 +02:00
parent 2e127f7a30
commit d19e127080
254 changed files with 9517 additions and 9517 deletions
+1 -1
View File
@@ -544,7 +544,7 @@ struct npc_orinoko_tuskbreakerAI : public ScriptedAI
pSummon->AI()->AttackStart(m_creature->getVictim());
break;
case NPC_HUNGRY_PENGUIN:
if(Unit *pAffected = Unit::GetUnit(*m_creature, AffectedGUID))
if (Unit *pAffected = Unit::GetUnit(*m_creature, AffectedGUID))
{
if (pAffected->isAlive())
pSummon->AI()->AttackStart(pAffected);