Code style (game + scripts only):
"if(" --> "if ("
--HG--
branch : trunk
This commit is contained in:
@@ -145,7 +145,7 @@ struct boss_palehoofAI : public ScriptedAI
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void UpdateAI(const uint32 diff)
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{
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if(currentPhase!=PHASE_GORTOK_PALEHOOF)
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if (currentPhase!=PHASE_GORTOK_PALEHOOF)
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return;
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//Return since we have no target
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if (!UpdateVictim())
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@@ -194,7 +194,7 @@ struct boss_palehoofAI : public ScriptedAI
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void NextPhase()
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{
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if(currentPhase == PHASE_NONE)
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if (currentPhase == PHASE_NONE)
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{
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pInstance->SetData(DATA_GORTOK_PALEHOOF_EVENT, IN_PROGRESS);
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m_creature->SummonCreature(MOB_STASIS_CONTROLLER,moveLocs[5].x,moveLocs[5].y,moveLocs[5].z,0,TEMPSUMMON_CORPSE_DESPAWN);
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@@ -208,7 +208,7 @@ struct boss_palehoofAI : public ScriptedAI
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uint8 next = urand(0,3);
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for (uint8 i=0; i < 16; i++)
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{
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if(!DoneAdds[i%4] && next == 0)
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if (!DoneAdds[i%4] && next == 0)
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{
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move = (Phase)(i%4);
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break;
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@@ -223,7 +223,7 @@ struct boss_palehoofAI : public ScriptedAI
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Creature *pOrb = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_MOB_ORB) : 0);
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if (pOrb && pOrb->isAlive())
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{
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if(currentPhase == PHASE_NONE)
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if (currentPhase == PHASE_NONE)
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pOrb->CastSpell(m_creature,SPELL_ORB_VISUAL,true);
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pOrb->GetMotionMaster()->MovePoint(move,moveLocs[move].x,moveLocs[move].y,moveLocs[move].z);
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}
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@@ -274,7 +274,7 @@ struct mob_ravenous_furbolgAI : public ScriptedAI
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m_creature->GetMotionMaster()->MoveTargetedHome();
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if (pInstance)
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if(pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT)==IN_PROGRESS)
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if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT)==IN_PROGRESS)
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{
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Creature *pPalehoof = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
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if (pPalehoof && pPalehoof->isAlive())
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@@ -380,7 +380,7 @@ struct mob_frenzied_worgenAI : public ScriptedAI
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m_creature->GetMotionMaster()->MoveTargetedHome();
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if (pInstance)
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if(pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT)==IN_PROGRESS)
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if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT)==IN_PROGRESS)
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{
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Creature *pPalehoof = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
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if (pPalehoof && pPalehoof->isAlive())
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@@ -489,7 +489,7 @@ struct mob_ferocious_rhinoAI : public ScriptedAI
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m_creature->GetMotionMaster()->MoveTargetedHome();
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if (pInstance)
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if(pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT)==IN_PROGRESS)
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if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT)==IN_PROGRESS)
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{
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Creature *pPalehoof = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
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if (pPalehoof && pPalehoof->isAlive())
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@@ -602,7 +602,7 @@ struct mob_massive_jormungarAI : public ScriptedAI
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m_creature->GetMotionMaster()->MoveTargetedHome();
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if (pInstance)
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if(pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS)
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if (pInstance->GetData(DATA_GORTOK_PALEHOOF_EVENT) == IN_PROGRESS)
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{
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Creature *pPalehoof = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0);
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if (pPalehoof && pPalehoof->isAlive())
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@@ -702,12 +702,12 @@ struct mob_palehoof_orbAI : public ScriptedAI
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void UpdateAI(const uint32 diff)
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{
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if(currentPhase==PHASE_NONE)
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if (currentPhase==PHASE_NONE)
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return;
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if(SummonTimer<=diff)
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if (SummonTimer<=diff)
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{
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if(currentPhase<5&¤tPhase>=0)
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if (currentPhase<5&¤tPhase>=0)
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{
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Creature *pNext;
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switch(currentPhase)
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@@ -737,7 +737,7 @@ struct mob_palehoof_orbAI : public ScriptedAI
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{
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if (type != POINT_MOTION_TYPE)
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return;
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if(id<0 || id>4)
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if (id<0 || id>4)
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return;
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Creature *pNext;
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switch(id)
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@@ -748,7 +748,7 @@ struct mob_palehoof_orbAI : public ScriptedAI
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case PHASE_FEROCIOUS_RHINO: pNext = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_MOB_FEROCIOUS_RHINO) : 0); break;
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case PHASE_GORTOK_PALEHOOF: pNext = Unit::GetCreature((*m_creature), pInstance ? pInstance->GetData64(DATA_GORTOK_PALEHOOF) : 0); break;
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}
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if(pNext)
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if (pNext)
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DoCast(pNext, SPELL_ORB_CHANNEL, false);
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currentPhase=(Phase)id;
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SummonTimer=5000;
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@@ -186,7 +186,7 @@ struct boss_skadiAI : public ScriptedAI
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void MovementInform(uint32 type, uint32 id)
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{
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if(type != POINT_MOTION_TYPE)
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if (type != POINT_MOTION_TYPE)
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return;
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if (uiSpawnCounter >= DUNGEON_MODE(4, 5))
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