Code style (game + scripts only):

"if(" --> "if ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:14:10 +02:00
parent 2e127f7a30
commit d19e127080
254 changed files with 9517 additions and 9517 deletions
@@ -100,7 +100,7 @@ struct boss_maiden_of_griefAI : public ScriptedAI
{
Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
if(pTarget)
if (pTarget)
DoCast(pTarget, SPELL_PARTING_SORROW);
PartingSorrowTimer = 30000 + rand()%10000;
@@ -269,7 +269,7 @@ struct mob_iron_sludgeAI : public ScriptedAI
void JustDied(Unit* pKiller)
{
if (pInstance)
if(Creature* pSjonnir = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_SJONNIR)))
if (Creature* pSjonnir = Unit::GetCreature(*m_creature, pInstance->GetData64(DATA_SJONNIR)))
CAST_AI(boss_sjonnirAI, pSjonnir->AI())->KilledIronSludge();
}
};
@@ -184,7 +184,7 @@ struct mob_tribuna_controllerAI : public ScriptedAI
void UpdateAI(const uint32 diff)
{
if(bKaddrakActivated)
if (bKaddrakActivated)
{
if (uiKaddrakEncounterTimer <= diff)
{
@@ -133,9 +133,9 @@ struct boss_flame_leviathanAI : public BossAI
void SpellHit(Unit *caster, const SpellEntry *spell)
{
if(spell->Id == 62472)
if (spell->Id == 62472)
vehicle->InstallAllAccessories();
else if(spell->Id == SPELL_ELECTROSHOCK)
else if (spell->Id == SPELL_ELECTROSHOCK)
m_creature->InterruptSpell(CURRENT_CHANNELED_SPELL);
}
@@ -166,7 +166,7 @@ struct boss_flame_leviathanAI : public BossAI
DoCastAOE(SPELL_PURSUED, true);
//events.RepeatEvent(35000); // this should not be used because eventId may be overriden
events.RescheduleEvent(EVENT_PURSUE, 35000);
if(!m_creature->getVictim()) // all siege engines and demolishers are dead
if (!m_creature->getVictim()) // all siege engines and demolishers are dead
UpdateVictim(); // begin to kill other things
return;
case EVENT_MISSILE:
@@ -183,8 +183,8 @@ struct boss_flame_leviathanAI : public BossAI
events.RepeatEvent(15000);
return;
case EVENT_SUMMON:
if(summons.size() < 15) // 4seat+1turret+10lift
if(Creature *lift = DoSummonFlyer(MOB_MECHANOLIFT, me, urand(20,40), 50, 0))
if (summons.size() < 15) // 4seat+1turret+10lift
if (Creature *lift = DoSummonFlyer(MOB_MECHANOLIFT, me, urand(20,40), 50, 0))
lift->GetMotionMaster()->MoveRandom(100);
events.RepeatEvent(2000);
return;
@@ -222,7 +222,7 @@ struct boss_flame_leviathan_seatAI : public PassiveAI
#ifdef BOSS_DEBUG
void MoveInLineOfSight(Unit *who)
{
if(who->GetTypeId() == TYPEID_PLAYER && CAST_PLR(who)->isGameMaster()
if (who->GetTypeId() == TYPEID_PLAYER && CAST_PLR(who)->isGameMaster()
&& !who->GetVehicle() && vehicle->GetPassenger(SEAT_TURRET))
who->EnterVehicle(vehicle, SEAT_PLAYER);
}
@@ -235,16 +235,16 @@ struct boss_flame_leviathan_seatAI : public PassiveAI
if (seatId == SEAT_PLAYER)
{
if(!apply)
if (!apply)
return;
if(Creature *turret = CAST_CRE(vehicle->GetPassenger(SEAT_TURRET)))
if (Creature *turret = CAST_CRE(vehicle->GetPassenger(SEAT_TURRET)))
{
turret->setFaction(m_creature->GetVehicleBase()->getFaction());
turret->SetUInt32Value(UNIT_FIELD_FLAGS, 0); // unselectable
turret->AI()->AttackStart(who);
}
if(Unit *device = vehicle->GetPassenger(SEAT_DEVICE))
if (Unit *device = vehicle->GetPassenger(SEAT_DEVICE))
{
device->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
device->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -288,17 +288,17 @@ struct boss_flame_leviathan_overload_deviceAI : public PassiveAI
void DoAction(const int32 param)
{
if(param == EVENT_SPELLCLICK)
if (param == EVENT_SPELLCLICK)
{
m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
if(m_creature->GetVehicle())
if (m_creature->GetVehicle())
{
if(Unit *player = m_creature->GetVehicle()->GetPassenger(SEAT_PLAYER))
if (Unit *player = m_creature->GetVehicle()->GetPassenger(SEAT_PLAYER))
{
player->ExitVehicle();
m_creature->GetVehicleBase()->CastSpell(player, SPELL_SMOKE_TRAIL, true);
if(Unit *leviathan = m_creature->GetVehicleBase()->GetVehicleBase())
if (Unit *leviathan = m_creature->GetVehicleBase()->GetVehicleBase())
player->GetMotionMaster()->MoveKnockbackFrom(leviathan->GetPositionX(), leviathan->GetPositionY(), 30, 30);
}
}
@@ -312,9 +312,9 @@ struct boss_flame_leviathan_safety_containerAI : public PassiveAI
void MovementInform(uint32 type, uint32 id)
{
if(id == m_creature->GetEntry())
if (id == m_creature->GetEntry())
{
if(Creature *liquid = DoSummon(MOB_LIQUID, me, 0))
if (Creature *liquid = DoSummon(MOB_LIQUID, me, 0))
liquid->CastSpell(liquid, 62494, true);
m_creature->DisappearAndDie(); // this will relocate creature to sky
}
@@ -322,7 +322,7 @@ struct boss_flame_leviathan_safety_containerAI : public PassiveAI
void UpdateAI(const uint32 diff)
{
if(!m_creature->GetVehicle() && m_creature->isSummon() && m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE)
if (!m_creature->GetVehicle() && m_creature->isSummon() && m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE)
m_creature->GetMotionMaster()->MoveFall(409.8f, m_creature->GetEntry());
}
};
@@ -341,7 +341,7 @@ struct spell_pool_of_tarAI : public TriggerAI
void SpellHit(Unit* caster, const SpellEntry *spell)
{
if(spell->SchoolMask & SPELL_SCHOOL_MASK_FIRE && !m_creature->HasAura(SPELL_BLAZE))
if (spell->SchoolMask & SPELL_SCHOOL_MASK_FIRE && !m_creature->HasAura(SPELL_BLAZE))
m_creature->CastSpell(me, SPELL_BLAZE, true);
}
};
@@ -117,19 +117,19 @@ struct boss_kologarnAI : public BossAI
case EVENT_NONE:
break;
case EVENT_SMASH:
if(left && right)
if (left && right)
DoCastVictim(SPELL_TWO_ARM_SMASH, true);
else if(left || right)
else if (left || right)
DoCastVictim(SPELL_ONE_ARM_SMASH, true);
events.RepeatEvent(15000);
break;
case EVENT_SWEEP:
if(left)
if (left)
DoCastAOE(SPELL_ARM_SWEEP, true);
events.RepeatEvent(15000);
break;
case EVENT_GRIP:
if(right)
if (right)
DoCastAOE(SPELL_STONE_GRIP, true);
events.RepeatEvent(15000);
break;
@@ -110,7 +110,7 @@ struct boss_razorscaleAI : public BossAI
if (!UpdateVictim())
return;
if(m_creature->GetPositionY() > -60 || m_creature->GetPositionX() < 450) // Not Blizzlike, anti-exploit to prevent players from pulling bosses to vehicles.
if (m_creature->GetPositionY() > -60 || m_creature->GetPositionX() < 450) // Not Blizzlike, anti-exploit to prevent players from pulling bosses to vehicles.
{
m_creature->RemoveAllAuras();
m_creature->DeleteThreatList();
@@ -24,21 +24,21 @@ The teleporter appears to be active and stable.
bool GoHello_ulduar_teleporter( Player *pPlayer, GameObject *pGO )
{
ScriptedInstance *pInstance = pGO->GetInstanceData();
if(!pInstance) return true;
if (!pInstance) return true;
pPlayer->ADD_GOSSIP_ITEM(0, "Teleport to the Expedition Base Camp", GOSSIP_SENDER_MAIN, BASE_CAMP);
pPlayer->ADD_GOSSIP_ITEM(0, "Teleport to the Formation Grounds", GOSSIP_SENDER_MAIN, GROUNDS);
if(pInstance->GetData(TYPE_LEVIATHAN) == DONE)
if (pInstance->GetData(TYPE_LEVIATHAN) == DONE)
{
pPlayer->ADD_GOSSIP_ITEM(0, "Teleport to the Colossal Forge", GOSSIP_SENDER_MAIN, FORGE);
if(pInstance->GetData(TYPE_XT002) == DONE)
if (pInstance->GetData(TYPE_XT002) == DONE)
{
pPlayer->ADD_GOSSIP_ITEM(0, "Teleport to the Scrapyard", GOSSIP_SENDER_MAIN, SCRAPYARD);
pPlayer->ADD_GOSSIP_ITEM(0, "Teleport to the Antechamber of Ulduar", GOSSIP_SENDER_MAIN, ANTECHAMBER);
if(pInstance->GetData(TYPE_KOLOGARN) == DONE)
if (pInstance->GetData(TYPE_KOLOGARN) == DONE)
{
pPlayer->ADD_GOSSIP_ITEM(0, "Teleport to the Shattered Walkway", GOSSIP_SENDER_MAIN, WALKWAY);
if(pInstance->GetData(TYPE_AURIAYA) == DONE)
if (pInstance->GetData(TYPE_AURIAYA) == DONE)
pPlayer->ADD_GOSSIP_ITEM(0, "Teleport to the Conservatory of Life", GOSSIP_SENDER_MAIN, CONSERVATORY);
}
}
@@ -50,8 +50,8 @@ bool GoHello_ulduar_teleporter( Player *pPlayer, GameObject *pGO )
bool GOSelect_ulduar_teleporter( Player *pPlayer, GameObject *pGO, uint32 sender, uint32 action )
{
if(sender != GOSSIP_SENDER_MAIN) return true;
if(!pPlayer->getAttackers().empty()) return true;
if (sender != GOSSIP_SENDER_MAIN) return true;
if (!pPlayer->getAttackers().empty()) return true;
switch(action)
{