Code style (game + scripts only):

"if(" --> "if ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:14:10 +02:00
parent 2e127f7a30
commit d19e127080
254 changed files with 9517 additions and 9517 deletions
+1 -1
View File
@@ -65,7 +65,7 @@ struct npc_lazy_peonAI : public ScriptedAI
caster->ToPlayer()->KilledMonsterCredit(m_creature->GetEntry(),m_creature->GetGUID());
DoScriptText(SAY_SPELL_HIT, m_creature, caster);
m_creature->RemoveAllAuras();
if(GameObject* Lumberpile = m_creature->FindNearestGameObject(GO_LUMBERPILE, 20))
if (GameObject* Lumberpile = m_creature->FindNearestGameObject(GO_LUMBERPILE, 20))
m_creature->GetMotionMaster()->MovePoint(1,Lumberpile->GetPositionX()-1,Lumberpile->GetPositionY(),Lumberpile->GetPositionZ());
}
}