Code style (game + scripts only):
"if(" --> "if ("
--HG--
branch : trunk
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@@ -65,7 +65,7 @@ struct npc_lazy_peonAI : public ScriptedAI
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caster->ToPlayer()->KilledMonsterCredit(m_creature->GetEntry(),m_creature->GetGUID());
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DoScriptText(SAY_SPELL_HIT, m_creature, caster);
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m_creature->RemoveAllAuras();
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if(GameObject* Lumberpile = m_creature->FindNearestGameObject(GO_LUMBERPILE, 20))
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if (GameObject* Lumberpile = m_creature->FindNearestGameObject(GO_LUMBERPILE, 20))
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m_creature->GetMotionMaster()->MovePoint(1,Lumberpile->GetPositionX()-1,Lumberpile->GetPositionY(),Lumberpile->GetPositionZ());
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}
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}
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