Code style (game + scripts only):

"if(" --> "if ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:14:10 +02:00
parent 2e127f7a30
commit d19e127080
254 changed files with 9517 additions and 9517 deletions
+6 -6
View File
@@ -75,11 +75,11 @@ inline uint32 Traveller<T>::GetTotalTrevelTimeTo(float x, float y, float z)
template<>
inline float Traveller<Creature>::Speed()
{
if(i_traveller.hasUnitState(UNIT_STAT_CHARGING))
if (i_traveller.hasUnitState(UNIT_STAT_CHARGING))
return i_traveller.m_TempSpeed;
else if(i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
else if (i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
return i_traveller.GetSpeed(MOVE_WALK);
else if(i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_FLYING))
else if (i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_FLYING))
return i_traveller.GetSpeed(MOVE_FLIGHT);
else
return i_traveller.GetSpeed(MOVE_RUN);
@@ -98,7 +98,7 @@ inline float Traveller<Creature>::GetMoveDestinationTo(float x, float y, float z
float dy = y - GetPositionY();
float dz = z - GetPositionZ();
//if(i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_FLYING))
//if (i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_FLYING))
return sqrt((dx*dx) + (dy*dy) + (dz*dz));
//else //Walking on the ground
// return sqrt((dx*dx) + (dy*dy));
@@ -115,9 +115,9 @@ inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t)
template<>
inline float Traveller<Player>::Speed()
{
if(i_traveller.hasUnitState(UNIT_STAT_CHARGING))
if (i_traveller.hasUnitState(UNIT_STAT_CHARGING))
return i_traveller.m_TempSpeed;
else if(i_traveller.isInFlight())
else if (i_traveller.isInFlight())
return PLAYER_FLIGHT_SPEED;
else
return i_traveller.GetSpeed(i_traveller.m_movementInfo.HasMovementFlag(MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN);