Code style (game + scripts only):
"if(" --> "if ("
--HG--
branch : trunk
This commit is contained in:
+21
-21
@@ -215,7 +215,7 @@ HostileReference* ThreatContainer::getReferenceByTarget(Unit* pVictim)
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uint64 guid = pVictim->GetGUID();
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for (std::list<HostileReference*>::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
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{
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if((*i)->getUnitGuid() == guid)
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if ((*i)->getUnitGuid() == guid)
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{
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result = (*i);
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break;
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@@ -240,7 +240,7 @@ HostileReference* ThreatContainer::addThreat(Unit* pVictim, float fThreat)
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void ThreatContainer::modifyThreatPercent(Unit *pVictim, int32 iPercent)
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{
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if(HostileReference* ref = getReferenceByTarget(pVictim))
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if (HostileReference* ref = getReferenceByTarget(pVictim))
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ref->addThreatPercent(iPercent);
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}
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@@ -257,7 +257,7 @@ bool HostileReferenceSortPredicate(const HostileReference* lhs, const HostileRef
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void ThreatContainer::update()
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{
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if(iDirty && iThreatList.size() >1)
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if (iDirty && iThreatList.size() >1)
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{
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iThreatList.sort(HostileReferenceSortPredicate);
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}
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@@ -285,12 +285,12 @@ HostileReference* ThreatContainer::selectNextVictim(Creature* pAttacker, Hostile
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assert(target); // if the ref has status online the target must be there !
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// some units are prefered in comparison to others
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if(!noPriorityTargetFound && (target->IsImmunedToDamage(pAttacker->GetMeleeDamageSchoolMask()) || target->HasNegativeAuraWithInterruptFlag(AURA_INTERRUPT_FLAG_TAKE_DAMAGE)) )
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if (!noPriorityTargetFound && (target->IsImmunedToDamage(pAttacker->GetMeleeDamageSchoolMask()) || target->HasNegativeAuraWithInterruptFlag(AURA_INTERRUPT_FLAG_TAKE_DAMAGE)) )
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{
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if(iter != lastRef)
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if (iter != lastRef)
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{
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// current victim is a second choice target, so don't compare threat with it below
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if(currentRef == pCurrentVictim)
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if (currentRef == pCurrentVictim)
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pCurrentVictim = NULL;
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++iter;
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continue;
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@@ -304,12 +304,12 @@ HostileReference* ThreatContainer::selectNextVictim(Creature* pAttacker, Hostile
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}
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}
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if(pAttacker->canCreatureAttack(target)) // skip non attackable currently targets
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if (pAttacker->canCreatureAttack(target)) // skip non attackable currently targets
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{
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if(pCurrentVictim) // select 1.3/1.1 better target in comparison current target
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if (pCurrentVictim) // select 1.3/1.1 better target in comparison current target
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{
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// list sorted and and we check current target, then this is best case
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if(pCurrentVictim == currentRef || currentRef->getThreat() <= 1.1f * pCurrentVictim->getThreat() )
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if (pCurrentVictim == currentRef || currentRef->getThreat() <= 1.1f * pCurrentVictim->getThreat() )
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{
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currentRef = pCurrentVictim; // for second case
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found = true;
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@@ -332,7 +332,7 @@ HostileReference* ThreatContainer::selectNextVictim(Creature* pAttacker, Hostile
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}
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++iter;
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}
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if(!found)
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if (!found)
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currentRef = NULL;
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return currentRef;
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@@ -386,7 +386,7 @@ void ThreatManager::addThreat(Unit* pVictim, float fThreat, SpellSchoolMask scho
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{
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float reducedThreat = threat * pVictim->GetReducedThreatPercent() / 100;
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threat -= reducedThreat;
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if(Unit *unit = pVictim->GetMisdirectionTarget())
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if (Unit *unit = pVictim->GetMisdirectionTarget())
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_addThreat(unit, reducedThreat);
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}
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@@ -406,7 +406,7 @@ void ThreatManager::_addThreat(Unit *pVictim, float fThreat)
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HostileReference* hostilReference = new HostileReference(pVictim, this, 0);
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iThreatContainer.addReference(hostilReference);
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hostilReference->addThreat(fThreat); // now we add the real threat
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if(pVictim->GetTypeId() == TYPEID_PLAYER && pVictim->ToPlayer()->isGameMaster())
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if (pVictim->GetTypeId() == TYPEID_PLAYER && pVictim->ToPlayer()->isGameMaster())
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hostilReference->setOnlineOfflineState(false); // GM is always offline
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}
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}
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@@ -434,9 +434,9 @@ float ThreatManager::getThreat(Unit *pVictim, bool pAlsoSearchOfflineList)
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{
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float threat = 0.0f;
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HostileReference* ref = iThreatContainer.getReferenceByTarget(pVictim);
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if(!ref && pAlsoSearchOfflineList)
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if (!ref && pAlsoSearchOfflineList)
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ref = iThreatOfflineContainer.getReferenceByTarget(pVictim);
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if(ref)
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if (ref)
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threat = ref->getThreat();
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return threat;
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}
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@@ -446,9 +446,9 @@ float ThreatManager::getThreat(Unit *pVictim, bool pAlsoSearchOfflineList)
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void ThreatManager::tauntApply(Unit* pTaunter)
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{
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HostileReference* ref = iThreatContainer.getReferenceByTarget(pTaunter);
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if(getCurrentVictim() && ref && (ref->getThreat() < getCurrentVictim()->getThreat()))
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if (getCurrentVictim() && ref && (ref->getThreat() < getCurrentVictim()->getThreat()))
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{
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if(ref->getTempThreatModifier() == 0.0f) // Ok, temp threat is unused
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if (ref->getTempThreatModifier() == 0.0f) // Ok, temp threat is unused
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ref->setTempThreat(getCurrentVictim()->getThreat());
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}
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}
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@@ -458,7 +458,7 @@ void ThreatManager::tauntApply(Unit* pTaunter)
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void ThreatManager::tauntFadeOut(Unit *pTaunter)
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{
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HostileReference* ref = iThreatContainer.getReferenceByTarget(pTaunter);
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if(ref)
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if (ref)
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ref->resetTempThreat();
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}
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@@ -486,12 +486,12 @@ void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStat
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switch(threatRefStatusChangeEvent->getType())
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{
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case UEV_THREAT_REF_THREAT_CHANGE:
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if((getCurrentVictim() == hostilReference && threatRefStatusChangeEvent->getFValue()<0.0f) ||
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if ((getCurrentVictim() == hostilReference && threatRefStatusChangeEvent->getFValue()<0.0f) ||
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(getCurrentVictim() != hostilReference && threatRefStatusChangeEvent->getFValue()>0.0f))
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setDirty(true); // the order in the threat list might have changed
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break;
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case UEV_THREAT_REF_ONLINE_STATUS:
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if(!hostilReference->isOnline())
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if (!hostilReference->isOnline())
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{
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if (hostilReference == getCurrentVictim())
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{
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@@ -503,7 +503,7 @@ void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStat
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}
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else
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{
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if(getCurrentVictim() && hostilReference->getThreat() > (1.1f * getCurrentVictim()->getThreat()))
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if (getCurrentVictim() && hostilReference->getThreat() > (1.1f * getCurrentVictim()->getThreat()))
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setDirty(true);
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iThreatContainer.addReference(hostilReference);
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iThreatOfflineContainer.remove(hostilReference);
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@@ -516,7 +516,7 @@ void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStat
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setDirty(true);
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}
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iOwner->SendRemoveFromThreatListOpcode(hostilReference);
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if(hostilReference->isOnline())
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if (hostilReference->isOnline())
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iThreatContainer.remove(hostilReference);
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else
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iThreatOfflineContainer.remove(hostilReference);
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