Code style (game + scripts only):

"if(" --> "if ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:14:10 +02:00
parent 2e127f7a30
commit d19e127080
254 changed files with 9517 additions and 9517 deletions
+18 -18
View File
@@ -182,7 +182,7 @@ class SpellCastTargets
void setItemTarget(Item* item);
void updateTradeSlotItem()
{
if(m_itemTarget && (m_targetMask & TARGET_FLAG_TRADE_ITEM))
if (m_itemTarget && (m_targetMask & TARGET_FLAG_TRADE_ITEM))
{
m_itemTargetGUID = m_itemTarget->GetGUID();
m_itemTargetEntry = m_itemTarget->GetEntry();
@@ -443,8 +443,8 @@ class Spell
bool CheckTarget( Unit* target, uint32 eff );
bool CanAutoCast(Unit* target);
void CheckSrc() { if(!m_targets.HasSrc()) m_targets.setSrc(m_caster); }
void CheckDst() { if(!m_targets.HasDst()) m_targets.setDst(m_caster); }
void CheckSrc() { if (!m_targets.HasSrc()) m_targets.setSrc(m_caster); }
void CheckDst() { if (!m_targets.HasDst()) m_targets.setDst(m_caster); }
static void SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result);
void SendCastResult(SpellCastResult result);
@@ -538,7 +538,7 @@ class Spell
uint8 m_delayAtDamageCount;
bool isDelayableNoMore()
{
if(m_delayAtDamageCount >= 2)
if (m_delayAtDamageCount >= 2)
return true;
m_delayAtDamageCount++;
@@ -706,35 +706,35 @@ namespace Trinity
{
Unit *target = (Unit*)itr->getSource();
if(!target->InSamePhase(i_source))
if (!target->InSamePhase(i_source))
continue;
switch (i_TargetType)
{
case SPELL_TARGETS_ENEMY:
if(target->isTotem())
if (target->isTotem())
continue;
if(!target->isAttackableByAOE())
if (!target->isAttackableByAOE())
continue;
if(i_source->IsControlledByPlayer())
if (i_source->IsControlledByPlayer())
{
if(i_source->IsFriendlyTo(target))
if (i_source->IsFriendlyTo(target))
continue;
}
else
{
if(!i_source->IsHostileTo(target))
if (!i_source->IsHostileTo(target))
continue;
}
break;
case SPELL_TARGETS_ALLY:
if(target->isTotem())
if (target->isTotem())
continue;
if(!target->isAttackableByAOE() || !i_source->IsFriendlyTo(target))
if (!target->isAttackableByAOE() || !i_source->IsFriendlyTo(target))
continue;
break;
case SPELL_TARGETS_ENTRY:
if(target->GetEntry()!= i_entry)
if (target->GetEntry()!= i_entry)
continue;
break;
case SPELL_TARGETS_ANY:
@@ -748,23 +748,23 @@ namespace Trinity
case PUSH_DST_CENTER:
case PUSH_CHAIN:
default:
if(target->IsWithinDist3d(i_pos, i_radius))
if (target->IsWithinDist3d(i_pos, i_radius))
i_data->push_back(target);
break;
case PUSH_IN_FRONT:
if(i_source->isInFront(target, i_radius, M_PI/3))
if (i_source->isInFront(target, i_radius, M_PI/3))
i_data->push_back(target);
break;
case PUSH_IN_BACK:
if(i_source->isInBack(target, i_radius, M_PI/3))
if (i_source->isInBack(target, i_radius, M_PI/3))
i_data->push_back(target);
break;
case PUSH_IN_LINE:
if(i_source->HasInLine(target, i_radius, i_source->GetObjectSize()))
if (i_source->HasInLine(target, i_radius, i_source->GetObjectSize()))
i_data->push_back(target);
break;
case PUSH_IN_THIN_LINE: // only traj
if(i_pos->HasInLine(target, i_radius, 0))
if (i_pos->HasInLine(target, i_radius, 0))
i_data->push_back(target);
break;
}