Code style (game + scripts only):
"if(" --> "if ("
--HG--
branch : trunk
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@@ -34,7 +34,7 @@ class MapReference : public Reference<Map, Player>
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void targetObjectDestroyLink()
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{
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// called from unlink()
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if(isValid()) getTarget()->m_mapRefManager.decSize();
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if (isValid()) getTarget()->m_mapRefManager.decSize();
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}
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void sourceObjectDestroyLink()
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{
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