Code style (game + scripts only):
"if(" --> "if ("
--HG--
branch : trunk
This commit is contained in:
@@ -67,7 +67,7 @@ class MapManager : public Trinity::Singleton<MapManager, Trinity::ClassLevelLock
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void SetGridCleanUpDelay(uint32 t)
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{
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if( t < MIN_GRID_DELAY )
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if ( t < MIN_GRID_DELAY )
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i_gridCleanUpDelay = MIN_GRID_DELAY;
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else
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i_gridCleanUpDelay = t;
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@@ -75,7 +75,7 @@ class MapManager : public Trinity::Singleton<MapManager, Trinity::ClassLevelLock
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void SetMapUpdateInterval(uint32 t)
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{
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if( t > MIN_MAP_UPDATE_DELAY )
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if ( t > MIN_MAP_UPDATE_DELAY )
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t = MIN_MAP_UPDATE_DELAY;
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i_timer.SetInterval(t);
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