Code style (game + scripts only):

"if(" --> "if ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:14:10 +02:00
parent 2e127f7a30
commit d19e127080
254 changed files with 9517 additions and 9517 deletions
+5 -5
View File
@@ -211,7 +211,7 @@ void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flag
void PlayerMenu::SendPointOfInterest( uint32 poi_id )
{
PointOfInterest const* poi = objmgr.GetPointOfInterest(poi_id);
if(!poi)
if (!poi)
{
sLog.outErrorDb("Requested send not existed POI (Id: %u), ignore.",poi_id);
return;
@@ -372,7 +372,7 @@ bool QuestMenu::HasItem( uint32 questid )
{
for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i)
{
if(i->m_qId==questid)
if (i->m_qId==questid)
{
return true;
}
@@ -406,7 +406,7 @@ void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Titl
int loc_idx = pSession->GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
if(QuestLocale const *ql = objmgr.GetQuestLocale(questID))
if (QuestLocale const *ql = objmgr.GetQuestLocale(questID))
{
if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
title=ql->Title[loc_idx];
@@ -717,7 +717,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
uint32 EmoteCount = 0;
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
{
if(pQuest->OfferRewardEmote[i] <= 0)
if (pQuest->OfferRewardEmote[i] <= 0)
break;
++EmoteCount;
}
@@ -820,7 +820,7 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID
data << uint32(0x00); // unknown
if(Completable)
if (Completable)
data << pQuest->GetCompleteEmote();
else
data << pQuest->GetIncompleteEmote();