Code style (game + scripts only):

"if(" --> "if ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:14:10 +02:00
parent 2e127f7a30
commit d19e127080
254 changed files with 9517 additions and 9517 deletions
+3 -3
View File
@@ -34,7 +34,7 @@
static void CorpsesEraseCallBack(QueryResult_AutoPtr result, bool bones)
{
if(!result)
if (!result)
return;
do
@@ -51,9 +51,9 @@ static void CorpsesEraseCallBack(QueryResult_AutoPtr result, bool bones)
sLog.outDebug("[Global event] Removing %s %u (X:%f Y:%f Map:%u).",(bones?"bones":"corpse"),guidlow,positionX,positionY,mapid);
/// Resurrectable - convert corpses to bones
if(!bones)
if (!bones)
{
if(!ObjectAccessor::Instance().ConvertCorpseForPlayer(player_guid))
if (!ObjectAccessor::Instance().ConvertCorpseForPlayer(player_guid))
{
sLog.outDebug("Corpse %u not found in world or bones creating forbidden. Delete from DB.",guidlow);
CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow);