Code style (game + scripts only):
"if(" --> "if ("
--HG--
branch : trunk
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@@ -643,7 +643,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
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time_t GetRespawnTimeEx() const
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{
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time_t now = time(NULL);
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if(m_respawnTime > now)
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if (m_respawnTime > now)
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return m_respawnTime;
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else
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return now;
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