Code style (game + scripts only):

"if(" --> "if ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:14:10 +02:00
parent 2e127f7a30
commit d19e127080
254 changed files with 9517 additions and 9517 deletions
+8 -8
View File
@@ -36,7 +36,7 @@ DestinationHolder<TRAVELLER>::_findOffSetPoint(float x1, float y1, float x2, flo
* hence x = x2 - (offset/d)*(x2-x1)
* like wise offset/d = (y2-y)/(y2-y1);
*/
if( offset == 0 )
if ( offset == 0 )
{
x = x2;
y = y2;
@@ -46,7 +46,7 @@ DestinationHolder<TRAVELLER>::_findOffSetPoint(float x1, float y1, float x2, flo
double x_diff = double(x2 - x1);
double y_diff = double(y2 - y1);
double distance_d = (double)((x_diff*x_diff) + (y_diff * y_diff));
if(distance_d == 0)
if (distance_d == 0)
{
x = x2;
y = y2;
@@ -78,7 +78,7 @@ template<typename TRAVELLER>
uint32
DestinationHolder<TRAVELLER>::StartTravel(TRAVELLER &traveller, bool sendMove)
{
if(!i_destSet) return 0;
if (!i_destSet) return 0;
i_fromX = traveller.GetPositionX();
i_fromY = traveller.GetPositionY();
@@ -86,7 +86,7 @@ DestinationHolder<TRAVELLER>::StartTravel(TRAVELLER &traveller, bool sendMove)
i_totalTravelTime = traveller.GetTotalTrevelTimeTo(i_destX,i_destY,i_destZ);
i_timeElapsed = 0;
if(sendMove)
if (sendMove)
traveller.MoveTo(i_destX, i_destY, i_destZ, i_totalTravelTime);
return i_totalTravelTime;
}
@@ -99,12 +99,12 @@ DestinationHolder<TRAVELLER>::UpdateTraveller(TRAVELLER &traveller, uint32 diff,
// Update every TRAVELLER_UPDATE_INTERVAL
i_tracker.Update(diff);
if(!i_tracker.Passed())
if (!i_tracker.Passed())
return false;
else
ResetUpdate();
if(!i_destSet) return true;
if (!i_destSet) return true;
float x, y, z;
if (!micro_movement)
@@ -172,7 +172,7 @@ DestinationHolder<TRAVELLER>::GetLocationNow(const Map * map, float &x, float &y
const float groundDist = sqrt(distanceX*distanceX + distanceY*distanceY);
const float zDist = fabs(i_fromZ - z) + 0.000001f;
const float slope = groundDist / zDist;
if(slope < 1.0f) // This prevents the ground returned by GetHeight to be used when in cave
if (slope < 1.0f) // This prevents the ground returned by GetHeight to be used when in cave
z = z2; // a climb or jump of more than 45 is denied
}
}
@@ -198,7 +198,7 @@ template<typename TRAVELLER>
void
DestinationHolder<TRAVELLER>::GetLocationNowNoMicroMovement(float &x, float &y, float &z) const
{
if( HasArrived() )
if ( HasArrived() )
{
x = i_destX;
y = i_destY;