Code style (game + scripts only):
"if(" --> "if ("
--HG--
branch : trunk
This commit is contained in:
+22
-22
@@ -34,13 +34,13 @@ CreatureGroupInfoType CreatureGroupMap;
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void CreatureGroupManager::AddCreatureToGroup(uint32 groupId, Creature *member)
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{
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Map *map = member->FindMap();
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if(!map)
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if (!map)
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return;
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CreatureGroupHolderType::iterator itr = map->CreatureGroupHolder.find(groupId);
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//Add member to an existing group
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if(itr != map->CreatureGroupHolder.end())
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if (itr != map->CreatureGroupHolder.end())
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{
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sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", groupId, member->GetGUIDLow(), member->GetInstanceId());
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itr->second->AddMember(member);
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@@ -60,10 +60,10 @@ void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *group, Creatur
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sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow());
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group->RemoveMember(member);
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if(group->isEmpty())
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if (group->isEmpty())
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{
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Map *map = member->FindMap();
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if(!map)
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if (!map)
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return;
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sLog.outDebug("Deleting group with InstanceID %u", member->GetInstanceId());
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@@ -80,7 +80,7 @@ void CreatureGroupManager::LoadCreatureFormations()
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//Check Integrity of the table
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QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT MAX(leaderGUID) FROM creature_formations");
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if(!result)
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if (!result)
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{
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sLog.outErrorDb(" ...an error occured while loading the table creature_formations ( maybe it doesn't exist ?)\n");
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return;
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@@ -89,7 +89,7 @@ void CreatureGroupManager::LoadCreatureFormations()
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//Get group data
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result = WorldDatabase.PQuery("SELECT leaderGUID, memberGUID, dist, angle, groupAI FROM creature_formations ORDER BY leaderGUID");
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if(!result)
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if (!result)
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{
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sLog.outErrorDb("The table creature_formations is empty or corrupted");
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return;
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@@ -112,7 +112,7 @@ void CreatureGroupManager::LoadCreatureFormations()
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uint32 memberGUID = fields[1].GetUInt32();
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group_member->groupAI = fields[4].GetUInt8();
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//If creature is group leader we may skip loading of dist/angle
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if(group_member->leaderGUID != memberGUID)
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if (group_member->leaderGUID != memberGUID)
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{
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group_member->follow_dist = fields[2].GetFloat();
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group_member->follow_angle = fields[3].GetFloat() * M_PI / 180;
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@@ -126,7 +126,7 @@ void CreatureGroupManager::LoadCreatureFormations()
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// check data correctness
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{
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QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->leaderGUID);
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if(!result)
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if (!result)
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{
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sLog.outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID);
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delete group_member;
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@@ -134,7 +134,7 @@ void CreatureGroupManager::LoadCreatureFormations()
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}
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result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", memberGUID);
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if(!result)
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if (!result)
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{
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sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", memberGUID);
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delete group_member;
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@@ -156,7 +156,7 @@ void CreatureGroup::AddMember(Creature *member)
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sLog.outDebug("CreatureGroup::AddMember: Adding unit GUID: %u.", member->GetGUIDLow());
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//Check if it is a leader
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if(member->GetDBTableGUIDLow() == m_groupID)
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if (member->GetDBTableGUIDLow() == m_groupID)
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{
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sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
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m_leader = member;
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@@ -168,7 +168,7 @@ void CreatureGroup::AddMember(Creature *member)
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void CreatureGroup::RemoveMember(Creature *member)
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{
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if(m_leader == member)
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if (m_leader == member)
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m_leader = NULL;
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m_members.erase(member);
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@@ -178,10 +178,10 @@ void CreatureGroup::RemoveMember(Creature *member)
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void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
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{
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uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;
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if(!groupAI)
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if (!groupAI)
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return;
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if(groupAI == 1 && member != m_leader)
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if (groupAI == 1 && member != m_leader)
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return;
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for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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@@ -190,16 +190,16 @@ void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
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//sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
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//Skip one check
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if(itr->first == member)
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if (itr->first == member)
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continue;
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if(!itr->first->isAlive())
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if (!itr->first->isAlive())
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continue;
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if(itr->first->getVictim())
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if (itr->first->getVictim())
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continue;
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if(itr->first->canAttack(target))
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if (itr->first->canAttack(target))
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itr->first->AI()->AttackStart(target);
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}
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}
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@@ -208,9 +208,9 @@ void CreatureGroup::FormationReset(bool dismiss)
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{
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for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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if(itr->first != m_leader && itr->first->isAlive())
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if (itr->first != m_leader && itr->first->isAlive())
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{
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if(dismiss)
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if (dismiss)
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itr->first->GetMotionMaster()->Initialize();
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else
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itr->first->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
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@@ -222,7 +222,7 @@ void CreatureGroup::FormationReset(bool dismiss)
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void CreatureGroup::LeaderMoveTo(float x, float y, float z)
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{
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if(!m_leader)
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if (!m_leader)
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return;
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float pathangle = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x);
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@@ -230,7 +230,7 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z)
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for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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Creature *member = itr->first;
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if(member == m_leader || !member->isAlive() || member->getVictim())
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if (member == m_leader || !member->isAlive() || member->getVictim())
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continue;
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float angle = itr->second->follow_angle;
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@@ -245,7 +245,7 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z)
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member->UpdateGroundPositionZ(dx, dy, dz);
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if(member->IsWithinDist(m_leader, dist + MAX_DESYNC))
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if (member->IsWithinDist(m_leader, dist + MAX_DESYNC))
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member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());
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else
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member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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