Code style (game + scripts only):

"if(" --> "if ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:14:10 +02:00
parent 2e127f7a30
commit d19e127080
254 changed files with 9517 additions and 9517 deletions
+8 -8
View File
@@ -146,11 +146,11 @@ struct CreatureInfo
// helpers
SkillType GetRequiredLootSkill() const
{
if(type_flags & CREATURE_TYPEFLAGS_HERBLOOT)
if (type_flags & CREATURE_TYPEFLAGS_HERBLOOT)
return SKILL_HERBALISM;
else if(type_flags & CREATURE_TYPEFLAGS_MININGLOOT)
else if (type_flags & CREATURE_TYPEFLAGS_MININGLOOT)
return SKILL_MINING;
else if(type_flags & CREATURE_TYPEFLAGS_ENGINEERLOOT)
else if (type_flags & CREATURE_TYPEFLAGS_ENGINEERLOOT)
return SKILL_ENGINERING;
else
return SKILL_SKINNING; // normal case
@@ -158,7 +158,7 @@ struct CreatureInfo
bool isTameable(bool exotic) const
{
if(type != CREATURE_TYPE_BEAST || family == 0 || (type_flags & CREATURE_TYPEFLAGS_TAMEABLE)==0)
if (type != CREATURE_TYPE_BEAST || family == 0 || (type_flags & CREATURE_TYPEFLAGS_TAMEABLE)==0)
return false;
// if can tame exotic then can tame any temable
@@ -323,7 +323,7 @@ struct VendorItemData
VendorItem* GetItem(uint32 slot) const
{
if(slot>=m_items.size()) return NULL;
if (slot>=m_items.size()) return NULL;
return m_items[slot];
}
bool Empty() const { return m_items.empty(); }
@@ -440,7 +440,7 @@ class Creature : public Unit, public GridObject<Creature>
// redefine Unit::IsImmunedToSpellEffect
bool isElite() const
{
if(isPet())
if (isPet())
return false;
uint32 rank = GetCreatureInfo()->rank;
@@ -449,7 +449,7 @@ class Creature : public Unit, public GridObject<Creature>
bool isWorldBoss() const
{
if(isPet())
if (isPet())
return false;
return GetCreatureInfo()->rank == CREATURE_ELITE_WORLDBOSS;
@@ -641,7 +641,7 @@ class Creature : public Unit, public GridObject<Creature>
bool IsDamageEnoughForLootingAndReward() const { return m_PlayerDamageReq == 0; }
void LowerPlayerDamageReq(uint32 unDamage)
{
if(m_PlayerDamageReq)
if (m_PlayerDamageReq)
m_PlayerDamageReq > unDamage ? m_PlayerDamageReq -= unDamage : m_PlayerDamageReq = 0;
}
void ResetPlayerDamageReq() { m_PlayerDamageReq = GetHealth() / 2; }