Code style (game + scripts only):

"if(" --> "if ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:14:10 +02:00
parent 2e127f7a30
commit d19e127080
254 changed files with 9517 additions and 9517 deletions
+7 -7
View File
@@ -119,19 +119,19 @@ template<class T>
bool
ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff)
{
if(!&unit)
if (!&unit)
return true;
if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
if (unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
return true;
if( i_nextMoveTime.Passed() )
if ( i_nextMoveTime.Passed() )
{
// currently moving, update location
Traveller<T> traveller(unit);
if( i_destinationHolder.UpdateTraveller(traveller, diff))
if ( i_destinationHolder.UpdateTraveller(traveller, diff))
{
if( i_destinationHolder.HasArrived())
if ( i_destinationHolder.HasArrived())
{
// arrived, stop and wait a bit
unit.clearUnitState(UNIT_STAT_MOVE);
@@ -145,7 +145,7 @@ ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff)
{
// waiting for next move
i_nextMoveTime.Update(diff);
if( i_nextMoveTime.Passed() )
if ( i_nextMoveTime.Passed() )
{
// start moving
assert( i_nextMove <= MAX_CONF_WAYPOINTS );
@@ -165,7 +165,7 @@ ConfusedMovementGenerator<T>::Finalize(T &unit)
{
unit.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
unit.clearUnitState(UNIT_STAT_CONFUSED);
if(unit.GetTypeId() == TYPEID_UNIT && unit.getVictim())
if (unit.GetTypeId() == TYPEID_UNIT && unit.getVictim())
unit.SetUInt64Value(UNIT_FIELD_TARGET, unit.getVictim()->GetGUID());
}