Code style (game + scripts only):
"if(" --> "if ("
--HG--
branch : trunk
This commit is contained in:
+7
-7
@@ -126,23 +126,23 @@ class Channel
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uint8 flags;
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bool HasFlag(uint8 flag) { return flags & flag; }
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void SetFlag(uint8 flag) { if(!HasFlag(flag)) flags |= flag; }
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void SetFlag(uint8 flag) { if (!HasFlag(flag)) flags |= flag; }
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bool IsOwner() { return flags & MEMBER_FLAG_OWNER; }
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void SetOwner(bool state)
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{
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if(state) flags |= MEMBER_FLAG_OWNER;
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if (state) flags |= MEMBER_FLAG_OWNER;
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else flags &= ~MEMBER_FLAG_OWNER;
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}
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bool IsModerator() { return flags & MEMBER_FLAG_MODERATOR; }
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void SetModerator(bool state)
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{
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if(state) flags |= MEMBER_FLAG_MODERATOR;
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if (state) flags |= MEMBER_FLAG_MODERATOR;
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else flags &= ~MEMBER_FLAG_MODERATOR;
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}
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bool IsMuted() { return flags & MEMBER_FLAG_MUTED; }
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void SetMuted(bool state)
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{
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if(state) flags |= MEMBER_FLAG_MUTED;
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if (state) flags |= MEMBER_FLAG_MUTED;
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else flags &= ~MEMBER_FLAG_MUTED;
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}
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};
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@@ -216,7 +216,7 @@ class Channel
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uint8 GetPlayerFlags(uint64 p) const
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{
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PlayerList::const_iterator p_itr = players.find(p);
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if(p_itr == players.end())
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if (p_itr == players.end())
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return 0;
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return p_itr->second.flags;
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@@ -224,7 +224,7 @@ class Channel
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void SetModerator(uint64 p, bool set)
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{
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if(players[p].IsModerator() != set)
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if (players[p].IsModerator() != set)
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{
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uint8 oldFlag = GetPlayerFlags(p);
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players[p].SetModerator(set);
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@@ -237,7 +237,7 @@ class Channel
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void SetMute(uint64 p, bool set)
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{
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if(players[p].IsMuted() != set)
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if (players[p].IsMuted() != set)
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{
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uint8 oldFlag = GetPlayerFlags(p);
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players[p].SetMuted(set);
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