Code style (game + scripts only):

"if(" --> "if ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:14:10 +02:00
parent 2e127f7a30
commit d19e127080
254 changed files with 9517 additions and 9517 deletions
+7 -7
View File
@@ -45,7 +45,7 @@ void WorldSession::HandleBattlemasterHelloOpcode( WorldPacket & recv_data )
if (!unit)
return;
if(!unit->isBattleMaster()) // it's not battlemaster
if (!unit->isBattleMaster()) // it's not battlemaster
return;
// Stop the npc if moving
@@ -162,7 +162,7 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *member = itr->getSource();
if(!member) continue; // this should never happen
if (!member) continue; // this should never happen
uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId); // add to queue
@@ -198,7 +198,7 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv
sLog.outDebug("WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message");
BattleGround *bg = _player->GetBattleGround();
if(!bg) // can't be received if player not in battleground
if (!bg) // can't be received if player not in battleground
return;
switch( bg->GetTypeID() )
@@ -543,7 +543,7 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data )
if (!unit)
return;
if(!unit->isSpiritService()) // it's not spirit service
if (!unit->isSpiritService()) // it's not spirit service
return;
if (bg)
@@ -564,7 +564,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
if (!unit)
return;
if(!unit->isSpiritService()) // it's not spirit service
if (!unit->isSpiritService()) // it's not spirit service
return;
if (bg)
@@ -593,7 +593,7 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
if (!unit)
return;
if(!unit->isBattleMaster()) // it's not battle master
if (!unit->isBattleMaster()) // it's not battle master
return;
uint8 arenatype = 0;
@@ -710,7 +710,7 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
for (GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *member = itr->getSource();
if(!member) continue;
if (!member) continue;
uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);// add to queue