Code style (game + scripts only):
"if(" --> "if ("
--HG--
branch : trunk
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@@ -74,7 +74,7 @@ void BattleGroundABG::UpdatePlayerScore(Player* Source, uint32 type, uint32 valu
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std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
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if(itr == m_PlayerScores.end()) // player not found...
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if (itr == m_PlayerScores.end()) // player not found...
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return;
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BattleGround::UpdatePlayerScore(Source,type,value);
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