Code style (game + scripts only):
"if(" --> "if ("
--HG--
branch : trunk
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@@ -668,7 +668,7 @@ WorldSafeLocsEntry const* BattleGroundAB::GetClosestGraveYard(Player* player)
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void BattleGroundAB::UpdatePlayerScore(Player *Source, uint32 type, uint32 value)
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{
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BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
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if( itr == m_PlayerScores.end() ) // player not found...
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if ( itr == m_PlayerScores.end() ) // player not found...
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return;
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switch(type)
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