Code style (game + scripts only):

"if(" --> "if ("

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-07 19:14:10 +02:00
parent 2e127f7a30
commit d19e127080
254 changed files with 9517 additions and 9517 deletions
+25 -25
View File
@@ -28,7 +28,7 @@ void ArenaTeamMember::ModifyPersonalRating(Player* plr, int32 mod, uint32 slot)
personal_rating = 0;
else
personal_rating += mod;
if(plr)
if (plr)
plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING, personal_rating);
}
@@ -62,9 +62,9 @@ ArenaTeam::~ArenaTeam()
bool ArenaTeam::Create(uint64 captainGuid, uint32 type, std::string ArenaTeamName)
{
if(!objmgr.GetPlayer(captainGuid)) // player not exist
if (!objmgr.GetPlayer(captainGuid)) // player not exist
return false;
if(objmgr.GetArenaTeamByName(ArenaTeamName)) // arena team with this name already exist
if (objmgr.GetArenaTeamByName(ArenaTeamName)) // arena team with this name already exist
return false;
sLog.outDebug("GUILD: creating arena team %s to leader: %u", ArenaTeamName.c_str(), GUID_LOPART(captainGuid));
@@ -100,13 +100,13 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
uint8 plClass;
// arena team is full (can't have more than type * 2 players!)
if(GetMembersSize() >= GetType() * 2)
if (GetMembersSize() >= GetType() * 2)
return false;
Player *pl = objmgr.GetPlayer(PlayerGuid);
if(pl)
if (pl)
{
if(pl->GetArenaTeamId(GetSlot()))
if (pl->GetArenaTeamId(GetSlot()))
{
sLog.outError("Arena::AddMember() : player already in this sized team");
return false;
@@ -119,14 +119,14 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
{
// 0 1
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid));
if(!result)
if (!result)
return false;
plName = (*result)[0].GetCppString();
plClass = (*result)[1].GetUInt8();
// check if player already in arenateam of that size
if(Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0)
if (Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0)
{
sLog.outError("Arena::AddMember() : player already in this sized team");
return false;
@@ -162,14 +162,14 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid, personal_rating) VALUES ('%u', '%u', '%u')", m_TeamId, GUID_LOPART(newmember.guid), newmember.personal_rating );
if(pl)
if (pl)
{
pl->SetInArenaTeam(m_TeamId, GetSlot(), GetType());
pl->SetArenaTeamIdInvited(0);
pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING, newmember.personal_rating );
// hide promote/remove buttons
if(m_CaptainGuid != PlayerGuid)
if (m_CaptainGuid != PlayerGuid)
pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_MEMBER, 1);
sLog.outArena("Player: %s [GUID: %u] joined arena team type: %u [Id: %u].", pl->GetName(), pl->GetGUIDLow(), GetType(), GetId());
}
@@ -178,7 +178,7 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
bool ArenaTeam::LoadArenaTeamFromDB(QueryResult_AutoPtr arenaTeamDataResult)
{
if(!arenaTeamDataResult)
if (!arenaTeamDataResult)
return false;
Field *fields = arenaTeamDataResult->Fetch();
@@ -205,7 +205,7 @@ bool ArenaTeam::LoadArenaTeamFromDB(QueryResult_AutoPtr arenaTeamDataResult)
bool ArenaTeam::LoadMembersFromDB(QueryResult_AutoPtr arenaTeamMembersResult)
{
if(!arenaTeamMembersResult)
if (!arenaTeamMembersResult)
return false;
bool captainPresentInTeam = false;
@@ -253,7 +253,7 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult_AutoPtr arenaTeamMembersResult)
m_members.push_back(newmember);
}while (arenaTeamMembersResult->NextRow());
if(Empty() || !captainPresentInTeam)
if (Empty() || !captainPresentInTeam)
{
// arena team is empty or captain is not in team, delete from db
sLog.outErrorDb("ArenaTeam %u does not have any members or its captain is not in team, disbanding it...", m_TeamId);
@@ -267,7 +267,7 @@ void ArenaTeam::SetCaptain(const uint64& guid)
{
// disable remove/promote buttons
Player *oldcaptain = objmgr.GetPlayer(GetCaptain());
if(oldcaptain)
if (oldcaptain)
oldcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_MEMBER, 1);
// set new captain
@@ -278,7 +278,7 @@ void ArenaTeam::SetCaptain(const uint64& guid)
// enable remove/promote buttons
Player *newcaptain = objmgr.GetPlayer(guid);
if(newcaptain)
if (newcaptain)
{
newcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_MEMBER, 0);
sLog.outArena("Player: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team [Id: %u] [Type: %u].", oldcaptain->GetName(), oldcaptain->GetGUIDLow(), newcaptain->GetName(), newcaptain->GetGUIDLow(), GetId(), GetType());
@@ -296,7 +296,7 @@ void ArenaTeam::DelMember(uint64 guid)
}
}
if(Player *player = objmgr.GetPlayer(guid))
if (Player *player = objmgr.GetPlayer(guid))
{
player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0);
// delete all info regarding this team
@@ -325,7 +325,7 @@ void ArenaTeam::Disband(WorldSession *session)
if (session)
{
if(Player *player = session->GetPlayer())
if (Player *player = session->GetPlayer())
sLog.outArena("Player: %s [GUID: %u] disbanded arena team type: %u [Id: %u].", player->GetName(), player->GetGUIDLow(), GetType(), GetId());
}
@@ -364,7 +364,7 @@ void ArenaTeam::Roster(WorldSession *session)
data << uint32(itr->games_season); // played this season
data << uint32(itr->wins_season); // wins this season
data << uint32(itr->personal_rating); // personal rating
if(unk308)
if (unk308)
{
data << float(0.0); // 308 unk
data << float(0.0); // 308 unk
@@ -410,7 +410,7 @@ void ArenaTeam::NotifyStatsChanged()
for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
Player * plr = objmgr.GetPlayer(itr->guid);
if(plr)
if (plr)
Stats(plr->GetSession());
}
}
@@ -418,7 +418,7 @@ void ArenaTeam::NotifyStatsChanged()
void ArenaTeam::InspectStats(WorldSession *session, uint64 guid)
{
ArenaTeamMember* member = GetMember(guid);
if(!member)
if (!member)
return;
WorldPacket data(MSG_INSPECT_ARENA_TEAMS, 8+1+4*6);
@@ -483,7 +483,7 @@ void ArenaTeam::BroadcastPacket(WorldPacket *packet)
for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
Player *player = objmgr.GetPlayer(itr->guid);
if(player)
if (player)
player->GetSession()->SendPacket(packet);
}
}
@@ -505,7 +505,7 @@ uint8 ArenaTeam::GetSlotByType( uint32 type )
bool ArenaTeam::HaveMember( const uint64& guid ) const
{
for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if(itr->guid == guid)
if (itr->guid == guid)
return true;
return false;
@@ -605,7 +605,7 @@ void ArenaTeam::MemberLost(Player * plr, uint32 againstRating)
// called for each participant of a match after losing
for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if(itr->guid == plr->GetGUID())
if (itr->guid == plr->GetGUID())
{
// update personal rating
float chance = GetChanceAgainst(itr->personal_rating, againstRating);
@@ -629,7 +629,7 @@ void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstRating)
// called for offline player after ending rated arena match!
for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if(itr->guid == guid)
if (itr->guid == guid)
{
// update personal rating
float chance = GetChanceAgainst(itr->personal_rating, againstRating);
@@ -653,7 +653,7 @@ void ArenaTeam::MemberWon(Player * plr, uint32 againstRating)
// called for each participant after winning a match
for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if(itr->guid == plr->GetGUID())
if (itr->guid == plr->GetGUID())
{
// update personal rating
float chance = GetChanceAgainst(itr->personal_rating, againstRating);