Code style (game + scripts only):
"if(" --> "if ("
--HG--
branch : trunk
This commit is contained in:
+25
-25
@@ -28,7 +28,7 @@ void ArenaTeamMember::ModifyPersonalRating(Player* plr, int32 mod, uint32 slot)
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personal_rating = 0;
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else
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personal_rating += mod;
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if(plr)
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if (plr)
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plr->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING, personal_rating);
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}
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@@ -62,9 +62,9 @@ ArenaTeam::~ArenaTeam()
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bool ArenaTeam::Create(uint64 captainGuid, uint32 type, std::string ArenaTeamName)
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{
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if(!objmgr.GetPlayer(captainGuid)) // player not exist
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if (!objmgr.GetPlayer(captainGuid)) // player not exist
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return false;
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if(objmgr.GetArenaTeamByName(ArenaTeamName)) // arena team with this name already exist
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if (objmgr.GetArenaTeamByName(ArenaTeamName)) // arena team with this name already exist
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return false;
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sLog.outDebug("GUILD: creating arena team %s to leader: %u", ArenaTeamName.c_str(), GUID_LOPART(captainGuid));
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@@ -100,13 +100,13 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
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uint8 plClass;
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// arena team is full (can't have more than type * 2 players!)
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if(GetMembersSize() >= GetType() * 2)
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if (GetMembersSize() >= GetType() * 2)
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return false;
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Player *pl = objmgr.GetPlayer(PlayerGuid);
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if(pl)
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if (pl)
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{
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if(pl->GetArenaTeamId(GetSlot()))
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if (pl->GetArenaTeamId(GetSlot()))
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{
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sLog.outError("Arena::AddMember() : player already in this sized team");
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return false;
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@@ -119,14 +119,14 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
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{
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// 0 1
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QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT name, class FROM characters WHERE guid='%u'", GUID_LOPART(PlayerGuid));
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if(!result)
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if (!result)
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return false;
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plName = (*result)[0].GetCppString();
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plClass = (*result)[1].GetUInt8();
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// check if player already in arenateam of that size
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if(Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0)
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if (Player::GetArenaTeamIdFromDB(PlayerGuid, GetType()) != 0)
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{
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sLog.outError("Arena::AddMember() : player already in this sized team");
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return false;
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@@ -162,14 +162,14 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
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CharacterDatabase.PExecute("INSERT INTO arena_team_member (arenateamid, guid, personal_rating) VALUES ('%u', '%u', '%u')", m_TeamId, GUID_LOPART(newmember.guid), newmember.personal_rating );
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if(pl)
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if (pl)
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{
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pl->SetInArenaTeam(m_TeamId, GetSlot(), GetType());
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pl->SetArenaTeamIdInvited(0);
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pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING, newmember.personal_rating );
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// hide promote/remove buttons
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if(m_CaptainGuid != PlayerGuid)
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if (m_CaptainGuid != PlayerGuid)
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pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_MEMBER, 1);
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sLog.outArena("Player: %s [GUID: %u] joined arena team type: %u [Id: %u].", pl->GetName(), pl->GetGUIDLow(), GetType(), GetId());
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}
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@@ -178,7 +178,7 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
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bool ArenaTeam::LoadArenaTeamFromDB(QueryResult_AutoPtr arenaTeamDataResult)
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{
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if(!arenaTeamDataResult)
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if (!arenaTeamDataResult)
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return false;
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Field *fields = arenaTeamDataResult->Fetch();
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@@ -205,7 +205,7 @@ bool ArenaTeam::LoadArenaTeamFromDB(QueryResult_AutoPtr arenaTeamDataResult)
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bool ArenaTeam::LoadMembersFromDB(QueryResult_AutoPtr arenaTeamMembersResult)
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{
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if(!arenaTeamMembersResult)
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if (!arenaTeamMembersResult)
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return false;
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bool captainPresentInTeam = false;
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@@ -253,7 +253,7 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult_AutoPtr arenaTeamMembersResult)
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m_members.push_back(newmember);
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}while (arenaTeamMembersResult->NextRow());
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if(Empty() || !captainPresentInTeam)
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if (Empty() || !captainPresentInTeam)
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{
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// arena team is empty or captain is not in team, delete from db
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sLog.outErrorDb("ArenaTeam %u does not have any members or its captain is not in team, disbanding it...", m_TeamId);
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@@ -267,7 +267,7 @@ void ArenaTeam::SetCaptain(const uint64& guid)
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{
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// disable remove/promote buttons
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Player *oldcaptain = objmgr.GetPlayer(GetCaptain());
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if(oldcaptain)
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if (oldcaptain)
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oldcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_MEMBER, 1);
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// set new captain
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@@ -278,7 +278,7 @@ void ArenaTeam::SetCaptain(const uint64& guid)
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// enable remove/promote buttons
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Player *newcaptain = objmgr.GetPlayer(guid);
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if(newcaptain)
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if (newcaptain)
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{
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newcaptain->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (GetSlot() * ARENA_TEAM_END) + ARENA_TEAM_MEMBER, 0);
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sLog.outArena("Player: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team [Id: %u] [Type: %u].", oldcaptain->GetName(), oldcaptain->GetGUIDLow(), newcaptain->GetName(), newcaptain->GetGUIDLow(), GetId(), GetType());
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@@ -296,7 +296,7 @@ void ArenaTeam::DelMember(uint64 guid)
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}
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}
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if(Player *player = objmgr.GetPlayer(guid))
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if (Player *player = objmgr.GetPlayer(guid))
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{
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player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0);
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// delete all info regarding this team
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@@ -325,7 +325,7 @@ void ArenaTeam::Disband(WorldSession *session)
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if (session)
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{
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if(Player *player = session->GetPlayer())
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if (Player *player = session->GetPlayer())
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sLog.outArena("Player: %s [GUID: %u] disbanded arena team type: %u [Id: %u].", player->GetName(), player->GetGUIDLow(), GetType(), GetId());
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}
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@@ -364,7 +364,7 @@ void ArenaTeam::Roster(WorldSession *session)
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data << uint32(itr->games_season); // played this season
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data << uint32(itr->wins_season); // wins this season
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data << uint32(itr->personal_rating); // personal rating
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if(unk308)
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if (unk308)
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{
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data << float(0.0); // 308 unk
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data << float(0.0); // 308 unk
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@@ -410,7 +410,7 @@ void ArenaTeam::NotifyStatsChanged()
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for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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Player * plr = objmgr.GetPlayer(itr->guid);
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if(plr)
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if (plr)
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Stats(plr->GetSession());
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}
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}
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@@ -418,7 +418,7 @@ void ArenaTeam::NotifyStatsChanged()
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void ArenaTeam::InspectStats(WorldSession *session, uint64 guid)
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{
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ArenaTeamMember* member = GetMember(guid);
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if(!member)
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if (!member)
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return;
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WorldPacket data(MSG_INSPECT_ARENA_TEAMS, 8+1+4*6);
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@@ -483,7 +483,7 @@ void ArenaTeam::BroadcastPacket(WorldPacket *packet)
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for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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Player *player = objmgr.GetPlayer(itr->guid);
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if(player)
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if (player)
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player->GetSession()->SendPacket(packet);
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}
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}
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@@ -505,7 +505,7 @@ uint8 ArenaTeam::GetSlotByType( uint32 type )
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bool ArenaTeam::HaveMember( const uint64& guid ) const
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{
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for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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if(itr->guid == guid)
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if (itr->guid == guid)
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return true;
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return false;
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@@ -605,7 +605,7 @@ void ArenaTeam::MemberLost(Player * plr, uint32 againstRating)
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// called for each participant of a match after losing
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for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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if(itr->guid == plr->GetGUID())
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if (itr->guid == plr->GetGUID())
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{
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// update personal rating
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float chance = GetChanceAgainst(itr->personal_rating, againstRating);
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@@ -629,7 +629,7 @@ void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstRating)
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// called for offline player after ending rated arena match!
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for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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if(itr->guid == guid)
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if (itr->guid == guid)
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{
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// update personal rating
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float chance = GetChanceAgainst(itr->personal_rating, againstRating);
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@@ -653,7 +653,7 @@ void ArenaTeam::MemberWon(Player * plr, uint32 againstRating)
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// called for each participant after winning a match
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for (MemberList::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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{
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if(itr->guid == plr->GetGUID())
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if (itr->guid == plr->GetGUID())
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{
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// update personal rating
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float chance = GetChanceAgainst(itr->personal_rating, againstRating);
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