*Do not allow to save player single target spellstolen auras to prevent crash.
--HG-- branch : trunk
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@@ -16320,7 +16320,7 @@ void Player::_SaveAuras()
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continue;
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bool isCaster = itr->second->GetCasterGUID() == GetGUID();
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if (!isCaster)
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if (itr->second->IsSingleTarget()
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if (IsSingleTargetSpell(itr->second->GetSpellProto())
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|| itr->second->IsAreaAura())
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continue;
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