Core/Player: Implement CharSections.dbc and serverside checks
Ported from 6d4c672fb1b799e1888881282e40992a9e15a006 Original work by @ariel-
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@@ -477,7 +477,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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PrepareStatement(CHAR_SEL_CHAR_HOMEBIND, "SELECT mapId, zoneId, posX, posY, posZ FROM character_homebind WHERE guid = ?", CONNECTION_SYNCH);
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PrepareStatement(CHAR_SEL_CHAR_GUID_NAME_BY_ACC, "SELECT guid, name FROM characters WHERE account = ?", CONNECTION_SYNCH);
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PrepareStatement(CHAR_SEL_POOL_QUEST_SAVE, "SELECT quest_id FROM pool_quest_save WHERE pool_id = ?", CONNECTION_SYNCH);
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PrepareStatement(CHAR_SEL_CHAR_CUSTOMIZE_INFO, "SELECT name, at_login, playerBytes2 FROM characters WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_CHAR_CUSTOMIZE_INFO, "SELECT name, race, class, gender, at_login, playerBytes2 FROM characters WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS, "SELECT at_login, knownTitles, playerBytes, playerBytes2 FROM characters WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_INSTANCE, "SELECT data, completedEncounters FROM instance WHERE map = ? AND id = ?", CONNECTION_SYNCH);
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PrepareStatement(CHAR_SEL_CHAR_COD_ITEM_MAIL, "SELECT id, messageType, mailTemplateId, sender, subject, body, money, has_items FROM mail WHERE receiver = ? AND has_items <> 0 AND cod <> 0", CONNECTION_SYNCH);
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