Core/Logging: Performance-related tweaks to logging system

All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros.
    Memleak fix
This commit is contained in:
Spp
2013-05-13 15:07:36 +02:00
parent 243c325ca4
commit d1677b2db0
240 changed files with 4580 additions and 4563 deletions
+5 -5
View File
@@ -107,7 +107,7 @@ WayPoint* SmartAI::GetNextWayPoint()
mLastWP = (*itr).second;
if (mLastWP->id != mCurrentWPID)
{
sLog->outError(LOG_FILTER_GENERAL, "SmartAI::GetNextWayPoint: Got not expected waypoint id %u, expected %u", mLastWP->id, mCurrentWPID);
TC_LOG_ERROR(LOG_FILTER_GENERAL, "SmartAI::GetNextWayPoint: Got not expected waypoint id %u, expected %u", mLastWP->id, mCurrentWPID);
}
return (*itr).second;
}
@@ -118,7 +118,7 @@ void SmartAI::StartPath(bool run, uint32 path, bool repeat, Unit* /*invoker*/)
{
if (me->isInCombat())// no wp movement in combat
{
sLog->outError(LOG_FILTER_GENERAL, "SmartAI::StartPath: Creature entry %u wanted to start waypoint movement while in combat, ignoring.", me->GetEntry());
TC_LOG_ERROR(LOG_FILTER_GENERAL, "SmartAI::StartPath: Creature entry %u wanted to start waypoint movement while in combat, ignoring.", me->GetEntry());
return;
}
if (HasEscortState(SMART_ESCORT_ESCORTING))
@@ -162,7 +162,7 @@ void SmartAI::PausePath(uint32 delay, bool forced)
return;
if (HasEscortState(SMART_ESCORT_PAUSED))
{
sLog->outError(LOG_FILTER_GENERAL, "SmartAI::StartPath: Creature entry %u wanted to pause waypoint movement while already paused, ignoring.", me->GetEntry());
TC_LOG_ERROR(LOG_FILTER_GENERAL, "SmartAI::StartPath: Creature entry %u wanted to pause waypoint movement while already paused, ignoring.", me->GetEntry());
return;
}
mForcedPaused = forced;
@@ -860,7 +860,7 @@ void SmartGameObjectAI::Reset()
// Called when a player opens a gossip dialog with the gameobject.
bool SmartGameObjectAI::GossipHello(Player* player)
{
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartGameObjectAI::GossipHello");
TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartGameObjectAI::GossipHello");
GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, 0, 0, false, NULL, go);
return false;
}
@@ -939,7 +939,7 @@ class SmartTrigger : public AreaTriggerScript
if (!player->isAlive())
return false;
sLog->outDebug(LOG_FILTER_DATABASE_AI, "AreaTrigger %u is using SmartTrigger script", trigger->id);
TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "AreaTrigger %u is using SmartTrigger script", trigger->id);
SmartScript script;
script.OnInitialize(NULL, trigger);
script.ProcessEventsFor(SMART_EVENT_AREATRIGGER_ONTRIGGER, player, trigger->id);